So I have a widget GestureDetector
in Flutter and I want it to do something on "hover", like this (dragged in any direction):
Is it possible to do it with GestureDetector
? Any help appreciated.
So I have a widget GestureDetector
in Flutter and I want it to do something on "hover", like this (dragged in any direction):
Is it possible to do it with GestureDetector
? Any help appreciated.
The MouseRegion
The MouseRegion Widget MouseRegion exposes a few events related to, you guessed it, your mouse. These events are:
OnEnter, which will trigger when your mouse enters the Widget.
OnExit, which will trigger when your mouse leaves the Widget.
OnHover, which will trigger both when your mouse enters the Widget and on every subsequent move inside the Widget.
All of these actually are PointerEvents which return all sorts of informations regarding the user’s pointer. Here, we’re going to be looking at the current position of the user’s mouse inside the containing Widget which is stored under the guise of an Offset.
class _MyHoverableWidgetState extends State<MyHoverableWidget>{
// Our state
bool amIHovering = false;
Offset exitFrom = Offset(0,0);
return MouseRegion(
onEnter: (PointerDetails details) => setState(() => amIHovering = true),
onExit: (PointerDetails details) => setState(() {
amIHovering = false;
exitFrom = details.localPosition; // You can use details.position if you are interested in the global position of your pointer.
}),
child: Container(
width: 200,
height: 200,
child: Center(
child:Text(amIHovering ? "Look mom, I'm hovering" : "I exited from: $exitFrom"),
),
),
);
}
For anyone looking to do this on mobile, note that a touch interface doesn't actually handle the concept of "hover" unlike your desktop browser, so solutions proposing MouseRegion.onHover|Enter|Exit
, Inkwell.onHover
, or Listener.onPointerHover
that look ok fiddling in e.g. DartPad will not be responsive or otherwise behave oddly in your device/simulators (i.e. MouseRegion.onHover
will fire on a tap for mobile, which may be confusing if you didn't read the property closely).
Solutions for mobile that involve using a Listener.onPointerMove
and manually hitTesting the RenderBox
for the selection area has been discussed here and again here. (The latter also has an answer that explicitly calculates it yourself using Rect
s representing the bounding boxes in the global coordinate frame for whatever you want to hit. Presumably Path.contains
could be used to do the same for non-rectangular hit zones.)
The Inkwell widget can do this. You only need to wrap your widget around it. You can replace Gesture Detector with the Inkwell. Sample code looks like:
InkWell(
onHover: (value)
{
//Do something
},
onTap: ()
{
//Do something
},
child: Container(),
)
You can create a really small box and move it along when dragging, then implement some collision (this package: https://pub.dev/packages/slowly_moving_widgets_field), and check whether your small box is collide with GestureDetector's box or not.
If it's collide -> return hovered If it's not -> not hovered
Unfortunately you can't use GestureDetector
for that, instead you have to use MouseRegion
.
I'm using the idea of this answer but I will correct it, because it doesn't work (for me).
The answer used PointerDetails
which does not work for me.
Instead I will use PointerEvent
.
// inside your current widget
class _MyHoverableWidgetState extends State<MyHoverableWidget>{
// some previous code of your class //
// define a class variable to store the current state of your mouse pointer
bool amIHovering = false;
// store the position where your mouse pointer left the widget
Offset exitFrom = Offset(0,0);
return MouseRegion(
// callback when your mouse pointer enters the underlying widget
// here you have to use 'PointerEvent'
onEnter: (PointerEvent details) => setState(() => amIHovering = true),
// callback when your mouse pointer leaves the underlying widget
onExit: (PointerEvent details) => setState(() {
amIHovering = false;
// storing the exit position
exitFrom = details.localPosition; // You can use details.position if you are interested in the global position of your pointer.
}),
// your underlying widget, can be anything
child: Container(
width: 200,
height: 200,
child: Center(
child:Text(amIHovering ? "Look mom, I'm hovering" : "I exited from: $exitFrom"),
),
),
);
}
InkWell
Widget which has a built-in hover function! –
Tip I'm not familiar with a method for doing this with GestureDetector
since I believe all gestures need to start inside the GestureDetector
widget. It may be possible to wrap a container inside a GestureDetector
and determine when the pointer is over top of the container.
If you're trying to do this on a Web or desktop device, you can use MouseRegion widget. If you go to the link, you can see how easily it detects mouse entries and exits.
There's also the Draggable widget that can be used in conjunction with the DraggableTarget
widget to do some cool things.
You can wrap your Gesturedetector or any widget with Listener class and listen to the position of the drag and based on those values you can perform some tasks.
Listener
widget. For example , in the Listener documentation , If you start your gesture from outside of the blue widget, when hovoring the blue widget there is nothing happened. –
Phiona So, in a nutshell if the target bounds lie within the coordinates x1(0), x2(10), y1(0) , y2(8)
// Sample callbackCode to check if within
// x and y are the positions returned from the gesture detector
bool isWithinTarget(x, y)
{
if (x > x1 && x < x2 && y > y1 && y < y2) {
// The pointer is within the target widget
// Perform required action
// Rebuild widget tree if necessary
return true;
}
return false;
}
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MouseRegion
's events triggered by the gesture also ? (in iOS and Android for example , not in the web or desktop) – Phiona