I've seen this dialog to pick/open a file on android in some apps and it seems to me as the native one. But I can't find a way to use it in my own apps. The language of the attached screenshot is German, but I'm sure someone will recognize it. Screenshot of the file-dialog
How to use native android file-open-dialog?
Asked Answered
You can use the intent ACTION_GET_CONTENT with the MIME type */*
.
It will return the URI in onActivityResult()
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Intent intent = new Intent()
.setType("*/*")
.setAction(Intent.ACTION_GET_CONTENT);
startActivityForResult(Intent.createChooser(intent, "Select a file"), 123);
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
super.onActivityResult(requestCode, resultCode, data);
if(requestCode == 123 && resultCode == RESULT_OK) {
Uri selectedfile = data.getData(); //The uri with the location of the file
}
}
Yeah, this way is even better, because it also allows access to files in apps like Dropbox. Dropbox is not shown in the list when ACTION_OPEN_DOCUMENT is used. –
Primitivism
When I do this with
set_type("image/*")
on KITKAT, it does not take me to this dialog, but instead a list of apps to be used for opening pops up. –
Myotome I am not satisfied with this dialog, I would like to open a ZIP file with it like: ZipFile z=new ZipFile(file); this is not possible... –
Etheridge
hi, i have same problem but i use Unity3ds
C#
.is possible open native file Dialog in game with c# code? –
Tumble That appears to be the system UI for the Storage Access Framework. You would use ACTION_OPEN_DOCUMENT
to allow the user to open an existing document, or ACTION_CREATE_DOCUMENT
to allow the user to create a new document.
However, this is not a file UI. It is a content UI. The user can browse things that are not locally stored — in the screenshot, the user can browse their Google Drive and One Drive areas. And, what you get is a Uri
pointing to content, not a file path.
Yes, that's exactly what I've searched for! Thanks so much! Just didn't know that this is called content, but it absolutely makes sense... –
Primitivism
See Android developer documents and files documentations. In Kotlin you can launch file open dialog like that:
/**
* Starts bookmarks import workflow by showing file selection dialog.
*/
private fun showImportBookmarksDialog() {
val intent = Intent(Intent.ACTION_OPEN_DOCUMENT).apply {
addCategory(Intent.CATEGORY_OPENABLE)
type = "*/*" // That's needed for some reason, crashes otherwise
putExtra(
// List all file types you want the user to be able to select
Intent.EXTRA_MIME_TYPES, arrayOf(
"text/html", // .html
"text/plain" // .txt
)
)
}
bookmarkImportFilePicker.launch(intent)
// See bookmarkImportFilePicker declaration below for result handler
}
// Assuming you have context access as a fragment or an activity
val bookmarkImportFilePicker = registerForActivityResult(ActivityResultContracts.StartActivityForResult()) {
result: ActivityResult ->
if (result.resultCode == Activity.RESULT_OK) {
// Using content resolver to get an input stream from selected URI
// See: https://commonsware.com/blog/2016/03/15/how-consume-content-uri.html
result.data?.data?.let{ uri ->
context?.contentResolver?.openInputStream(uri).let { inputStream ->
val mimeType = context?.contentResolver?.getType(uri)
// TODO: do your stuff like check the MIME type and read from that input stream
}
}
}
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