What steps are required to create a shape e.g. rectangle with a shadow from scratch using a Canvas?
Adding a shadow layer to the paint used to draw the rectangle yielded no success.
What steps are required to create a shape e.g. rectangle with a shadow from scratch using a Canvas?
Adding a shadow layer to the paint used to draw the rectangle yielded no success.
No need for a Bitmap, just needed to set the layer type to LAYER_TYPE_SOFTWARE
the original approach worked.
public class TestShapeShadow extends View
{
Paint paint;
public TestShapeShadow(Context context)
{
super(context);
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setShadowLayer(12, 0, 0, Color.YELLOW);
// Important for certain APIs
setLayerType(LAYER_TYPE_SOFTWARE, paint);
}
@Override
protected void onDraw(Canvas canvas)
{
canvas.drawRect(20, 20, 100, 100, paint);
}
}
I followed the ideas in @pskink's answer and found a solution. I put the code snippet here for anyone in need.
public class MyViewWithShadow extends View {
Paint paint;
int mainColor;
int shadowColor;
// shadow properties
int offsetX = -25;
int offsetY = 30;
int blurRadius = 5;
public MyViewWithShadow(Context context)
{
super(context);
mainColor = Color.RED;
shadowColor = Color.BLACK; // this color can also have alpha
paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setStyle(Paint.Style.FILL);
}
@Override
protected void onDraw(Canvas canvas)
{
// Create paint for shadow
paint.setColor(shadowColor);
paint.setMaskFilter(new BlurMaskFilter(
blurRadius /* shadowRadius */,
BlurMaskFilter.Blur.NORMAL));
// Draw shadow before drawing object
canvas.drawRect(20 + offsetX, 20 + offsetY, 100 + offsetX, 100 + offsetY, paint);
// Create paint for main object
paint.setColor(mainColor);
paint.setMaskFilter(null);
// Draw main object
canvas.drawRect(20, 20, 100, 100, paint);
}
}
[Link is now broken:]
If you wonder what shadow properties are, you can refer to this tester: https://okawa-h.github.io/box-shadow_tester/~
create. a Path, add some elements to it
set BlurMaskFilter to a Paint
draw a path with dx, dy shadow offset
unset mask filter
draw a path again with no. offset
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TestShapeShadow(Context context, AttributeSet attrs)
– Weld