I'm in a Godot Engine Youtube Course and I was doing the HUD. What I have on the screen was a kind of test to see if the objects on the screen moved with my character (Health, coins, Pause Button) but when I move nothing happens, and it is correctly positioned: The canvas Layer is the Node parent and all other nodes are Children, they are placed in the world, but it still doesn't work
Hud don´t follow the player
Asked Answered
Did you parent the canvaslayer to the player so it follows it's movement ?
In the CanvasLayer, in the inspector, do you have follow viewport enabled? If not, enable it.
This is probably the issue.
I hope this helps.
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