Is there any possibility to make use of the tesselation or geometry shader stages in Godot 3?
I'm trying to write a plugin to procedurally generate trees with adaptive LOD. For good performance I think it would be best to solve this on the gpu preferably in the tesselation shaders or alternatively in the geometry stage however I didn't find any possibility to do so yet.
I also thought about using compute shaders but from what I could see they will only be available in Godot 4 using Vulcan.
Any help or ideas on that topic would be very welcome!
Thanks in advance,
Mocca
PS: If need be I might also look into Godot 4 and Vulkan, but as I don't have much experience with either and since Godot 4 is still in alpha, any option in Godot 3 would be preffered.