I'm creating a game that allows the device to be in either landscape-left or landscape-right orientation, and the player can change the orientation while it's paused. When they do I need to change the way the game interprets the accelerometer based on the orientation.
In iOS 5 I used the willRotateToInterfaceOrientation to catch changes and change my variables, but that's deprecated in iOS6. My existing code looks like this:
if(toInterfaceOrientation == UIInterfaceOrientationPortrait || toInterfaceOrientation == UIInterfaceOrientationPortraitUpsideDown)
rect = screenRect;
else if(toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight){
rect.size = CGSizeMake( screenRect.size.height, screenRect.size.width );
GameEngine *engine = [GameEngine sharedEngine];
if(toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft){
engine.orientation = -1;
} else {
engine.orientation = 1;
}
}
I understand that the replacement is the viewWillLayoutSubviews method in the UIViewController class. I'm building this game in cocos2d 2.1 and there doesn't appear to be a UIViewController class in the demo project, so I'm not clear on how to incorporate it and how the code should look in order to make this work.
UIInterfaceOrientation...
andUIDeviceOrientation...
– America