Hello, hope you guys are doing ok.
I am trying to render a Sprite3D (for some popups like "Talk to this NPC"), and for some reason, the water shader that I am using is rendering on top of the Sprite3D.
I tried to set the Alpha Cut of the Sprite3D and it kinda works but looks terrible.
Alpha cut set to discard:
Alpha cut set to opaque prepass:
Default:
Does anyone have any idea on how to fix this? Am I just dumb?