What's the simplest way of detecting keyboard input in a script from the terminal?
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I have a simple python script, that has some functions that run in a loop (I'm taking sensor readings).

while True:
    print "Doing a function"

If the keyboard is pressed I'd like to print "key pressed".

What's the simplest way of doing this in Python? I've searched high and low. I've found out how to do it with pygame, but I'd rather do it without. If I do have to use pygame is it possible to not have a separate window for the application?:

import pygame, time
from pygame.locals import *

pygame.init()
screen = pygame.display.set_mode((640, 480))
pygame.display.set_caption('Pygame Keyboard Test')
pygame.mouse.set_visible(0)


while True:

   print "doing a function"

    for event in pygame.event.get():
      if (event.type == KEYUP) or (event.type == KEYDOWN):
         print "key pressed"
         time.sleep(0.1)
Nevadanevai answered 3/11, 2012 at 9:7 Comment(2)
Read here for an alternative using only the stdlib. Anyway I think using pygame or curses is actually the simplest thing to do.Heptode
I think you might be right. Pygame also has the advantage of working pc / mac.Nevadanevai
H
145

I've thought about this problem a lot, and there are a few different behaviors one could want. I've been implementing most of them for Unix and Windows, and will post them here once they are done.

Synchronous/Blocking key capture:

  1. A simple input or raw_input, a blocking function which returns text typed by a user once they press a newline.
  2. A simple blocking function that waits for the user to press a single key, then returns that key

Asynchronous key capture:

  1. A callback that is called with the pressed key whenever the user types a key into the command prompt, even when typing things into an interpreter (a keylogger)
  2. A callback that is called with the typed text after the user presses enter (a less realtime keylogger)
  3. A callback that is called with the keys pressed when a program is running (say, in a for loop or while loop)

Polling:

  1. The user simply wants to be able to do something when a key is pressed, without having to wait for that key (so this should be non-blocking). Thus they call a poll() function and that either returns a key, or returns None. This can either be lossy (if they take too long to between poll they can miss a key) or non-lossy (the poller will store the history of all keys pressed, so when the poll() function requests them they will always be returned in the order pressed).

  2. The same as 1, except that poll only returns something once the user presses a newline.

Robots:

These are something that can be called to programmatically fire keyboard events. This can be used alongside key captures to echo them back out to the user

Implementations

Synchronous/Blocking key capture:

A simple input or raw_input, a blocking function which returns text typed by a user once they press a newline.

typedString = raw_input()

A simple blocking function that waits for the user to press a single key, then returns that key

class _Getch:
    """Gets a single character from standard input.  Does not echo to the
screen. From http://code.activestate.com/recipes/134892/"""
    def __init__(self):
        try:
            self.impl = _GetchWindows()
        except ImportError:
            try:
                self.impl = _GetchMacCarbon()
            except(AttributeError, ImportError):
                self.impl = _GetchUnix()

    def __call__(self): return self.impl()


class _GetchUnix:
    def __init__(self):
        import tty, sys, termios # import termios now or else you'll get the Unix version on the Mac

    def __call__(self):
        import sys, tty, termios
        fd = sys.stdin.fileno()
        old_settings = termios.tcgetattr(fd)
        try:
            tty.setraw(sys.stdin.fileno())
            ch = sys.stdin.read(1)
        finally:
            termios.tcsetattr(fd, termios.TCSADRAIN, old_settings)
        return ch

class _GetchWindows:
    def __init__(self):
        import msvcrt

    def __call__(self):
        import msvcrt
        return msvcrt.getch()

class _GetchMacCarbon:
    """
    A function which returns the current ASCII key that is down;
    if no ASCII key is down, the null string is returned.  The
    page http://www.mactech.com/macintosh-c/chap02-1.html was
    very helpful in figuring out how to do this.
    """
    def __init__(self):
        import Carbon
        Carbon.Evt #see if it has this (in Unix, it doesn't)

    def __call__(self):
        import Carbon
        if Carbon.Evt.EventAvail(0x0008)[0]==0: # 0x0008 is the keyDownMask
            return ''
        else:
            #
            # The event contains the following info:
            # (what,msg,when,where,mod)=Carbon.Evt.GetNextEvent(0x0008)[1]
            #
            # The message (msg) contains the ASCII char which is
            # extracted with the 0x000000FF charCodeMask; this
            # number is converted to an ASCII character with chr() and
            # returned
            #
            (what,msg,when,where,mod)=Carbon.Evt.GetNextEvent(0x0008)[1]
            return chr(msg & 0x000000FF)


def getKey():
    inkey = _Getch()
    import sys
    for i in xrange(sys.maxint):
        k=inkey()
        if k<>'':break

    return k

Asynchronous key capture:

A callback that is called with the pressed key whenever the user types a key into the command prompt, even when typing things into an interpreter (a keylogger)

A callback that is called with the typed text after the user presses enter (a less realtime keylogger)

Windows:

This uses the windows Robot given below, naming the script keyPress.py

# Some if this is from http://nullege.com/codes/show/src@e@i@einstein-HEAD@Python25Einstein@[email protected]/380/win32api.GetStdHandle
# and
# http://nullege.com/codes/show/src@v@i@VistA-HEAD@Python@[email protected]/901/win32console.GetStdHandle.PeekConsoleInput

from ctypes import *
import time
import threading

from win32api import STD_INPUT_HANDLE, STD_OUTPUT_HANDLE

from win32console import GetStdHandle, KEY_EVENT, ENABLE_WINDOW_INPUT, ENABLE_MOUSE_INPUT, ENABLE_ECHO_INPUT, ENABLE_LINE_INPUT, ENABLE_PROCESSED_INPUT

import keyPress


class CaptureLines():
    def __init__(self):
        self.stopLock = threading.Lock()

        self.isCapturingInputLines = False

        self.inputLinesHookCallback = CFUNCTYPE(c_int)(self.inputLinesHook)
        self.pyosInputHookPointer = c_void_p.in_dll(pythonapi, "PyOS_InputHook")
        self.originalPyOsInputHookPointerValue = self.pyosInputHookPointer.value

        self.readHandle = GetStdHandle(STD_INPUT_HANDLE)
        self.readHandle.SetConsoleMode(ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT)

    def inputLinesHook(self):

        self.readHandle.SetConsoleMode(ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT)
        inputChars = self.readHandle.ReadConsole(10000000)
        self.readHandle.SetConsoleMode(ENABLE_LINE_INPUT|ENABLE_PROCESSED_INPUT)

        if inputChars == "\r\n":
            keyPress.KeyPress("\n")
            return 0

        inputChars = inputChars[:-2]

        inputChars += "\n"

        for c in inputChars:
            keyPress.KeyPress(c)

        self.inputCallback(inputChars)

        return 0


    def startCapture(self, inputCallback):
        self.stopLock.acquire()

        try:
            if self.isCapturingInputLines:
                raise Exception("Already capturing keystrokes")

            self.isCapturingInputLines = True
            self.inputCallback = inputCallback

            self.pyosInputHookPointer.value = cast(self.inputLinesHookCallback, c_void_p).value
        except Exception as e:
            self.stopLock.release()
            raise

        self.stopLock.release()

    def stopCapture(self):
        self.stopLock.acquire()

        try:
            if not self.isCapturingInputLines:
                raise Exception("Keystrokes already aren't being captured")

            self.readHandle.SetConsoleMode(ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT)

            self.isCapturingInputLines = False
            self.pyosInputHookPointer.value = self.originalPyOsInputHookPointerValue

        except Exception as e:
            self.stopLock.release()
            raise

        self.stopLock.release()

A callback that is called with the keys pressed when a program is running (say, in a for loop or while loop)

Windows:

import threading
from win32api import STD_INPUT_HANDLE
from win32console import GetStdHandle, KEY_EVENT, ENABLE_ECHO_INPUT, ENABLE_LINE_INPUT, ENABLE_PROCESSED_INPUT


class KeyAsyncReader():
    def __init__(self):
        self.stopLock = threading.Lock()
        self.stopped = True
        self.capturedChars = ""

        self.readHandle = GetStdHandle(STD_INPUT_HANDLE)
        self.readHandle.SetConsoleMode(ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT)



    def startReading(self, readCallback):
        self.stopLock.acquire()

        try:
            if not self.stopped:
                raise Exception("Capture is already going")

            self.stopped = False
            self.readCallback = readCallback

            backgroundCaptureThread = threading.Thread(target=self.backgroundThreadReading)
            backgroundCaptureThread.daemon = True
            backgroundCaptureThread.start()
        except:
            self.stopLock.release()
            raise

        self.stopLock.release()


    def backgroundThreadReading(self):
        curEventLength = 0
        curKeysLength = 0
        while True:
            eventsPeek = self.readHandle.PeekConsoleInput(10000)

            self.stopLock.acquire()
            if self.stopped:
                self.stopLock.release()
                return
            self.stopLock.release()


            if len(eventsPeek) == 0:
                continue

            if not len(eventsPeek) == curEventLength:
                if self.getCharsFromEvents(eventsPeek[curEventLength:]):
                    self.stopLock.acquire()
                    self.stopped = True
                    self.stopLock.release()
                    break

                curEventLength = len(eventsPeek)



    def getCharsFromEvents(self, eventsPeek):
        callbackReturnedTrue = False
        for curEvent in eventsPeek:
            if curEvent.EventType == KEY_EVENT:
                    if ord(curEvent.Char) == 0 or not curEvent.KeyDown:
                        pass
                    else:
                        curChar = str(curEvent.Char)
                        if self.readCallback(curChar) == True:
                            callbackReturnedTrue = True


        return callbackReturnedTrue

    def stopReading(self):
        self.stopLock.acquire()
        self.stopped = True
        self.stopLock.release()

Polling:

The user simply wants to be able to do something when a key is pressed, without having to wait for that key (so this should be non-blocking). Thus they call a poll() function and that either returns a key, or returns None. This can either be lossy (if they take too long to between poll they can miss a key) or non-lossy (the poller will store the history of all keys pressed, so when the poll() function requests them they will always be returned in the order pressed).

Windows and OS X (and maybe Linux):

global isWindows

isWindows = False
try:
    from win32api import STD_INPUT_HANDLE
    from win32console import GetStdHandle, KEY_EVENT, ENABLE_ECHO_INPUT, ENABLE_LINE_INPUT, ENABLE_PROCESSED_INPUT
    isWindows = True
except ImportError as e:
    import sys
    import select
    import termios


class KeyPoller():
    def __enter__(self):
        global isWindows
        if isWindows:
            self.readHandle = GetStdHandle(STD_INPUT_HANDLE)
            self.readHandle.SetConsoleMode(ENABLE_LINE_INPUT|ENABLE_ECHO_INPUT|ENABLE_PROCESSED_INPUT)
            
            self.curEventLength = 0
            self.curKeysLength = 0
            
            self.capturedChars = []
        else:
            # Save the terminal settings
            self.fd = sys.stdin.fileno()
            self.new_term = termios.tcgetattr(self.fd)
            self.old_term = termios.tcgetattr(self.fd)
            
            # New terminal setting unbuffered
            self.new_term[3] = (self.new_term[3] & ~termios.ICANON & ~termios.ECHO)
            termios.tcsetattr(self.fd, termios.TCSAFLUSH, self.new_term)
            
        return self
    
    def __exit__(self, type, value, traceback):
        if isWindows:
            pass
        else:
            termios.tcsetattr(self.fd, termios.TCSAFLUSH, self.old_term)
    
    def poll(self):
        if isWindows:
            if not len(self.capturedChars) == 0:
                return self.capturedChars.pop(0)

            eventsPeek = self.readHandle.PeekConsoleInput(10000)

            if len(eventsPeek) == 0:
                return None

            if not len(eventsPeek) == self.curEventLength:
                for curEvent in eventsPeek[self.curEventLength:]:
                    if curEvent.EventType == KEY_EVENT:
                        if ord(curEvent.Char) == 0 or not curEvent.KeyDown:
                            pass
                        else:
                            curChar = str(curEvent.Char)
                            self.capturedChars.append(curChar)
                self.curEventLength = len(eventsPeek)

            if not len(self.capturedChars) == 0:
                return self.capturedChars.pop(0)
            else:
                return None
        else:
            dr,dw,de = select.select([sys.stdin], [], [], 0)
            if not dr == []:
                return sys.stdin.read(1)
            return None

Simple use case:

with KeyPoller() as keyPoller:
    while True:
        c = keyPoller.poll()
        if not c is None:
            if c == "c":
                break
            print c

The same as above, except that poll only returns something once the user presses a newline.

Robots:

These are something that can be called to programmatically fire keyboard events. This can be used alongside key captures to echo them back out to the user

Windows:

# Modified from https://mcmap.net/q/49660/-how-to-generate-keyboard-events

import ctypes
from ctypes import wintypes
import time

user32 = ctypes.WinDLL('user32', use_last_error=True)

INPUT_MOUSE    = 0
INPUT_KEYBOARD = 1
INPUT_HARDWARE = 2

KEYEVENTF_EXTENDEDKEY = 0x0001
KEYEVENTF_KEYUP       = 0x0002
KEYEVENTF_UNICODE     = 0x0004
KEYEVENTF_SCANCODE    = 0x0008

MAPVK_VK_TO_VSC = 0

# C struct definitions
wintypes.ULONG_PTR = wintypes.WPARAM

SendInput = ctypes.windll.user32.SendInput

PUL = ctypes.POINTER(ctypes.c_ulong)

class KEYBDINPUT(ctypes.Structure):
    _fields_ = (("wVk",         wintypes.WORD),
                ("wScan",       wintypes.WORD),
                ("dwFlags",     wintypes.DWORD),
                ("time",        wintypes.DWORD),
                ("dwExtraInfo", wintypes.ULONG_PTR))

class MOUSEINPUT(ctypes.Structure):
    _fields_ = (("dx",          wintypes.LONG),
                ("dy",          wintypes.LONG),
                ("mouseData",   wintypes.DWORD),
                ("dwFlags",     wintypes.DWORD),
                ("time",        wintypes.DWORD),
                ("dwExtraInfo", wintypes.ULONG_PTR))

class HARDWAREINPUT(ctypes.Structure):
    _fields_ = (("uMsg",    wintypes.DWORD),
                ("wParamL", wintypes.WORD),
                ("wParamH", wintypes.WORD))

class INPUT(ctypes.Structure):
    class _INPUT(ctypes.Union):
        _fields_ = (("ki", KEYBDINPUT),
                    ("mi", MOUSEINPUT),
                    ("hi", HARDWAREINPUT))
    _anonymous_ = ("_input",)
    _fields_ = (("type",   wintypes.DWORD),
                ("_input", _INPUT))

LPINPUT = ctypes.POINTER(INPUT)

def _check_count(result, func, args):
    if result == 0:
        raise ctypes.WinError(ctypes.get_last_error())
    return args

user32.SendInput.errcheck = _check_count
user32.SendInput.argtypes = (wintypes.UINT, # nInputs
                             LPINPUT,       # pInputs
                             ctypes.c_int)  # cbSize

def KeyDown(unicodeKey):
    key, unikey, uniflag = GetKeyCode(unicodeKey)
    x = INPUT( type=INPUT_KEYBOARD, ki= KEYBDINPUT( key, unikey, uniflag, 0))
    user32.SendInput(1, ctypes.byref(x), ctypes.sizeof(x))

def KeyUp(unicodeKey):
    key, unikey, uniflag = GetKeyCode(unicodeKey)
    extra = ctypes.c_ulong(0)
    x = INPUT( type=INPUT_KEYBOARD, ki= KEYBDINPUT( key, unikey, uniflag | KEYEVENTF_KEYUP, 0))
    user32.SendInput(1, ctypes.byref(x), ctypes.sizeof(x))

def KeyPress(unicodeKey):
    time.sleep(0.0001)
    KeyDown(unicodeKey)
    time.sleep(0.0001)
    KeyUp(unicodeKey)
    time.sleep(0.0001)


def GetKeyCode(unicodeKey):
    k = unicodeKey
    curKeyCode = 0
    if k == "up": curKeyCode = 0x26
    elif k == "down": curKeyCode = 0x28
    elif k == "left": curKeyCode = 0x25
    elif k == "right": curKeyCode = 0x27
    elif k == "home": curKeyCode = 0x24
    elif k == "end": curKeyCode = 0x23
    elif k == "insert": curKeyCode = 0x2D
    elif k == "pgup": curKeyCode = 0x21
    elif k == "pgdn": curKeyCode = 0x22
    elif k == "delete": curKeyCode = 0x2E
    elif k == "\n": curKeyCode = 0x0D

    if curKeyCode == 0:
        return 0, int(unicodeKey.encode("hex"), 16), KEYEVENTF_UNICODE
    else:
        return curKeyCode, 0, 0

OS X:

#!/usr/bin/env python

import time
from Quartz.CoreGraphics import CGEventCreateKeyboardEvent
from Quartz.CoreGraphics import CGEventPost

# Python releases things automatically, using CFRelease will result in a scary error
#from Quartz.CoreGraphics import CFRelease

from Quartz.CoreGraphics import kCGHIDEventTap

# From https://mcmap.net/q/49658/-how-to-control-the-mouse-in-mac-using-python
# and from https://developer.apple.com/library/mac/documentation/Carbon/Reference/QuartzEventServicesRef/index.html#//apple_ref/c/func/CGEventCreateKeyboardEvent


def KeyDown(k):
    keyCode, shiftKey = toKeyCode(k)

    time.sleep(0.0001)

    if shiftKey:
        CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, 0x38, True))
        time.sleep(0.0001)

    CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, keyCode, True))
    time.sleep(0.0001)

    if shiftKey:
        CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, 0x38, False))
        time.sleep(0.0001)

def KeyUp(k):
    keyCode, shiftKey = toKeyCode(k)

    time.sleep(0.0001)

    CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, keyCode, False))
    time.sleep(0.0001)

def KeyPress(k):
    keyCode, shiftKey = toKeyCode(k)

    time.sleep(0.0001)

    if shiftKey:
        CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, 0x38, True))
        time.sleep(0.0001)

    CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, keyCode, True))
    time.sleep(0.0001)

    CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, keyCode, False))
    time.sleep(0.0001)

    if shiftKey:
        CGEventPost(kCGHIDEventTap, CGEventCreateKeyboardEvent(None, 0x38, False))
        time.sleep(0.0001)



# From https://mcmap.net/q/49659/-where-can-i-find-a-list-of-mac-virtual-key-codes

def toKeyCode(c):
    shiftKey = False
    # Letter
    if c.isalpha():
        if not c.islower():
            shiftKey = True
            c = c.lower()

    if c in shiftChars:
        shiftKey = True
        c = shiftChars[c]
    if c in keyCodeMap:
        keyCode = keyCodeMap[c]
    else:
        keyCode = ord(c)
    return keyCode, shiftKey

shiftChars = {
    '~': '`',
    '!': '1',
    '@': '2',
    '#': '3',
    '$': '4',
    '%': '5',
    '^': '6',
    '&': '7',
    '*': '8',
    '(': '9',
    ')': '0',
    '_': '-',
    '+': '=',
    '{': '[',
    '}': ']',
    '|': '\\',
    ':': ';',
    '"': '\'',
    '<': ',',
    '>': '.',
    '?': '/'
}


keyCodeMap = {
    'a'                 : 0x00,
    's'                 : 0x01,
    'd'                 : 0x02,
    'f'                 : 0x03,
    'h'                 : 0x04,
    'g'                 : 0x05,
    'z'                 : 0x06,
    'x'                 : 0x07,
    'c'                 : 0x08,
    'v'                 : 0x09,
    'b'                 : 0x0B,
    'q'                 : 0x0C,
    'w'                 : 0x0D,
    'e'                 : 0x0E,
    'r'                 : 0x0F,
    'y'                 : 0x10,
    't'                 : 0x11,
    '1'                 : 0x12,
    '2'                 : 0x13,
    '3'                 : 0x14,
    '4'                 : 0x15,
    '6'                 : 0x16,
    '5'                 : 0x17,
    '='                 : 0x18,
    '9'                 : 0x19,
    '7'                 : 0x1A,
    '-'                 : 0x1B,
    '8'                 : 0x1C,
    '0'                 : 0x1D,
    ']'                 : 0x1E,
    'o'                 : 0x1F,
    'u'                 : 0x20,
    '['                 : 0x21,
    'i'                 : 0x22,
    'p'                 : 0x23,
    'l'                 : 0x25,
    'j'                 : 0x26,
    '\''                : 0x27,
    'k'                 : 0x28,
    ';'                 : 0x29,
    '\\'                : 0x2A,
    ','                 : 0x2B,
    '/'                 : 0x2C,
    'n'                 : 0x2D,
    'm'                 : 0x2E,
    '.'                 : 0x2F,
    '`'                 : 0x32,
    'k.'                : 0x41,
    'k*'                : 0x43,
    'k+'                : 0x45,
    'kclear'            : 0x47,
    'k/'                : 0x4B,
    'k\n'               : 0x4C,
    'k-'                : 0x4E,
    'k='                : 0x51,
    'k0'                : 0x52,
    'k1'                : 0x53,
    'k2'                : 0x54,
    'k3'                : 0x55,
    'k4'                : 0x56,
    'k5'                : 0x57,
    'k6'                : 0x58,
    'k7'                : 0x59,
    'k8'                : 0x5B,
    'k9'                : 0x5C,

    # keycodes for keys that are independent of keyboard layout
    '\n'                : 0x24,
    '\t'                : 0x30,
    ' '                 : 0x31,
    'del'               : 0x33,
    'delete'            : 0x33,
    'esc'               : 0x35,
    'escape'            : 0x35,
    'cmd'               : 0x37,
    'command'           : 0x37,
    'shift'             : 0x38,
    'caps lock'         : 0x39,
    'option'            : 0x3A,
    'ctrl'              : 0x3B,
    'control'           : 0x3B,
    'right shift'       : 0x3C,
    'rshift'            : 0x3C,
    'right option'      : 0x3D,
    'roption'           : 0x3D,
    'right control'     : 0x3E,
    'rcontrol'          : 0x3E,
    'fun'               : 0x3F,
    'function'          : 0x3F,
    'f17'               : 0x40,
    'volume up'         : 0x48,
    'volume down'       : 0x49,
    'mute'              : 0x4A,
    'f18'               : 0x4F,
    'f19'               : 0x50,
    'f20'               : 0x5A,
    'f5'                : 0x60,
    'f6'                : 0x61,
    'f7'                : 0x62,
    'f3'                : 0x63,
    'f8'                : 0x64,
    'f9'                : 0x65,
    'f11'               : 0x67,
    'f13'               : 0x69,
    'f16'               : 0x6A,
    'f14'               : 0x6B,
    'f10'               : 0x6D,
    'f12'               : 0x6F,
    'f15'               : 0x71,
    'help'              : 0x72,
    'home'              : 0x73,
    'pgup'              : 0x74,
    'page up'           : 0x74,
    'forward delete'    : 0x75,
    'f4'                : 0x76,
    'end'               : 0x77,
    'f2'                : 0x78,
    'page down'         : 0x79,
    'pgdn'              : 0x79,
    'f1'                : 0x7A,
    'left'              : 0x7B,
    'right'             : 0x7C,
    'down'              : 0x7D,
    'up'                : 0x7E
}
Hoop answered 31/7, 2015 at 1:47 Comment(12)
Best and most helpful answer ever! If I could upvote twice I would.Acevedo
Just one thing, the getAsync messes with prints, it makes them indented(in Python3)Acevedo
This is brilliant - I have a solution that worked for Mac OS/X but didn't shut down properly without fiddling. Have you considered releasing it as a tiny open source project?Hampton
Thanks guys =) @TomSwirly, if you think that is useful I could, I wasn't planning on it but if enough people want it I'd be happy to throw it up on github or something. However there is one major bug that I am running into that I would like to address first, I posted the question here if any of you would like to help.Hoop
Well, I actually didn't get it working (on OS/X) so that's all the more reason to put it up as github and figure out the details! :-) I upvoted your question but don't have a windows machine...Hampton
Okay, I have updated this so it works very well on Windows (and never actually captures the keys themselves so you never get locked up!) @TomSwirly I'll start working on the OS X version now.Hoop
If anyone is interested I created a slight variation on the original script that, in windows, calls a function every time a user types a command into the prompt (but still has the command carry though as if they just typed it). You can find it hereHoop
I can confirm that the polling example works on Ubuntu GNU/Linux.Stroller
Awesome answer! Didn't have to use modules or worry about cross compatibility! raw_input works well!Evaluate
I was thinking you might actually be able to use the trace module to get the key presses directly from pyreadline or equivalents. This would let you test for and get key strokes without actually capturing them at all. Unfortunately this is dependent on interpreter/os/shell and way you are running python (if not interpreter), so it would probably have a lot of edge cases that would need a little more robust care but in theory I think it is the best option if anyone is interested in making thatHoop
I have this error on Mac OS 11 : (25, 'Inappropriate ioctl for device')Walloper
Have you found any solution for binding to keyboard events on mac os? I opened this question but nobody gave me a solution so far #76891601Cursor
A
39

The Python Documentation provides this snippet to get single characters from the keyboard:

import termios, fcntl, sys, os
fd = sys.stdin.fileno()

oldterm = termios.tcgetattr(fd)
newattr = termios.tcgetattr(fd)
newattr[3] = newattr[3] & ~termios.ICANON & ~termios.ECHO
termios.tcsetattr(fd, termios.TCSANOW, newattr)

oldflags = fcntl.fcntl(fd, fcntl.F_GETFL)
fcntl.fcntl(fd, fcntl.F_SETFL, oldflags | os.O_NONBLOCK)

try:
    while 1:
        try:
            c = sys.stdin.read(1)
            if c:
                print("Got character", repr(c))
        except IOError: pass
finally:
    termios.tcsetattr(fd, termios.TCSAFLUSH, oldterm)
    fcntl.fcntl(fd, fcntl.F_SETFL, oldflags)

You can also use the PyHook module to get your job done.

Antihelix answered 3/11, 2012 at 9:13 Comment(2)
Mind explaining all the extra code? (oldterm, newattr, termios, oldflags, fcntl)Sporocarp
This is the best answer I found for creating a truly non-blocking way to get keyboard input (with mods to the while structure). I've been beating my head for days to get a way to distinguish a plain ESC from escape characters (that are prefixed with an ESC). I was able to use this for my solution.Sacramentarian
G
24

One of the simplest way I found is to use pynput module.can be found here with nice examples as well

from pynput import keyboard

def on_press(key):
    try:
        print('alphanumeric key {0} pressed'.format(
            key.char))
    except AttributeError:
        print('special key {0} pressed'.format(
            key))

def on_release(key):
    print('{0} released'.format(
        key))
    if key == keyboard.Key.esc:
        # Stop listener
        return False

# Collect events until released
with keyboard.Listener(
        on_press=on_press,
        on_release=on_release) as listener:
    listener.join()

above is the example worked out for me and to install, go
for python 2:

    pip install pynput

for python 3:

    pip3 install pynput
Glyptodont answered 28/3, 2017 at 9:4 Comment(6)
this is based on X system: File "/usr/local/lib/python3.7/dist-packages/Xlib/support/unix_connect.py", line 76, in get_display raise error.DisplayNameErHaller
Wouldn't recommend this actually. This is blocking codeAceous
yeah, how do I integrate this script with my current script to use this listener and to run my other asyncio.get_event_loop() function?Bibliomancy
Very helpful actually. Thank you!Costello
There is a non-blocking mode, too,: listener.start() instead of join. See documentation.Hilaria
Be careful with this: this seems to be based on a key-logger, i.e., it will ready all your keyboard presses anywhere, not just when your console is focused. It will even read your passwords. Not trying to imply mal-intent by the package author, but this is definitely worrisome.Hilaria
N
16

This worked for me on macOS Sierra and Python 2.7.10 and 3.6.3

import sys,tty,os,termios
def getkey():
    old_settings = termios.tcgetattr(sys.stdin)
    tty.setcbreak(sys.stdin.fileno())
    try:
        while True:
            b = os.read(sys.stdin.fileno(), 3).decode()
            if len(b) == 3:
                k = ord(b[2])
            else:
                k = ord(b)
            key_mapping = {
                127: 'backspace',
                10: 'return',
                32: 'space',
                9: 'tab',
                27: 'esc',
                65: 'up',
                66: 'down',
                67: 'right',
                68: 'left'
            }
            return key_mapping.get(k, chr(k))
    finally:
        termios.tcsetattr(sys.stdin, termios.TCSADRAIN, old_settings)
try:
    while True:
        k = getkey()
        if k == 'esc':
            quit()
        else:
            print(k)
except (KeyboardInterrupt, SystemExit):
    os.system('stty sane')
    print('stopping.')
Nottingham answered 9/11, 2017 at 8:44 Comment(0)
S
14

You can use methods from http://docs.python.org/2/library/msvcrt.html if you are on Windows.

import msvcrt
....
while True:
    print "Doing a function"
    if msvcrt.kbhit():
        print "Key pressed: %s" % msvcrt.getch()
Sporocarp answered 3/11, 2012 at 9:25 Comment(3)
I'm on a mac unfortunately, but would have been nice and clean.Nevadanevai
This method is blocking.Undercut
kbhit() is non-blocking. getch() is only blocking if kbhit() is false, which is not possible here.Gillispie
J
8

These functions, based on the above, seem to work well for getting characters from the keyboard (blocking and non-blocking):

import termios, fcntl, sys, os

def get_char_keyboard():
  fd = sys.stdin.fileno()

  oldterm = termios.tcgetattr(fd)
  newattr = termios.tcgetattr(fd)
  newattr[3] = newattr[3] & ~termios.ICANON & ~termios.ECHO
  termios.tcsetattr(fd, termios.TCSANOW, newattr)

  c = None
  try:
    c = sys.stdin.read(1)
  except IOError: pass

  termios.tcsetattr(fd, termios.TCSAFLUSH, oldterm)

  return c

def get_char_keyboard_nonblock():
  fd = sys.stdin.fileno()

  oldterm = termios.tcgetattr(fd)
  newattr = termios.tcgetattr(fd)
  newattr[3] = newattr[3] & ~termios.ICANON & ~termios.ECHO
  termios.tcsetattr(fd, termios.TCSANOW, newattr)

  oldflags = fcntl.fcntl(fd, fcntl.F_GETFL)
  fcntl.fcntl(fd, fcntl.F_SETFL, oldflags | os.O_NONBLOCK)

  c = None

  try:
    c = sys.stdin.read(1)
  except IOError: pass

  termios.tcsetattr(fd, termios.TCSAFLUSH, oldterm)
  fcntl.fcntl(fd, fcntl.F_SETFL, oldflags)

  return c
Jankey answered 21/3, 2015 at 19:57 Comment(0)
F
5

I wrote a more easy-to-use implementation for @enrico.bacis's answer. It supports both Linux(python2.7 and python3.5) and Windows(python2.7). It may support Mac OS, but I didn't test it. If you tried it on Mac, please tell me the result.

'''
Author: Yu Lou
Date: 2017-02-23

Based on the answer by @enrico.bacis in https://mcmap.net/q/49357/-what-39-s-the-simplest-way-of-detecting-keyboard-input-in-a-script-from-the-terminal
and @Phylliida in https://mcmap.net/q/49357/-what-39-s-the-simplest-way-of-detecting-keyboard-input-in-a-script-from-the-terminal
'''

# Import modules
try:
    try:
        import termios, fcntl, sys, os, curses # Import modules for Linux
    except ImportError:
        import msvcrt # Import module for Windows
except ImportError:
    raise Exception('This platform is not supported.')

class KeyGetterLinux:
    '''
    Implemented kbhit(), getch() and getchar() in Linux.

    Tested on Ubuntu 16.10(Linux 4.8.0), Python 2.7.12 and Python 3.5.2
    '''
    def __init__(self):
        self.buffer = '' # A buffer to store the character read by kbhit
        self.started = False # Whether initialization is complete

    def kbhit(self, echo = False):
        '''
        Return whether a key is hitten.
        '''
        if not self.buffer:
            if echo:
                self.buffer = self.getchar(block = False)
            else:
                self.buffer = self.getch(block = False)

        return bool(self.buffer)

    def getch(self, block = True):
        '''
        Return a single character without echo.
        If block is False and no input is currently available, return an empty string without waiting.
        '''
        try:
            curses.initscr()
            curses.noecho()
            return self.getchar(block)
        finally:
            curses.endwin()

    def getchar(self, block = True):
        '''
        Return a single character and echo.
        If block is False and no input is currently available, return an empty string without waiting.
        '''
        self._start()
        try:
            return self._getchar(block)
        finally:
            self._stop()

    def _getchar(self, block = True):
        '''
        Return a single character and echo.
        If block is False and no input is currently available, return a empty string without waiting.
        Should be called between self._start() and self._end()
        '''
        assert self.started, ('_getchar() is called before _start()')

        # Change the terminal setting
        if block:
            fcntl.fcntl(self.fd, fcntl.F_SETFL, self.old_flags & ~os.O_NONBLOCK)
        else:
            fcntl.fcntl(self.fd, fcntl.F_SETFL, self.old_flags | os.O_NONBLOCK)

        if self.buffer: # Use the character in buffer first
            result = self.buffer
            self.buffer = ''
        else:
            try:
                result = sys.stdin.read(1)
            except IOError: # In python 2.7, using read() when no input is available will result in IOError.
                return ''

        return result

    def _start(self):
        '''
        Initialize the terminal.
        '''
        assert not self.started, '_start() is called twice'

        self.fd = sys.stdin.fileno()

        self.old_attr = termios.tcgetattr(self.fd)

        new_attr = termios.tcgetattr(self.fd)
        new_attr[3] = new_attr[3] & ~termios.ICANON
        termios.tcsetattr(self.fd, termios.TCSANOW, new_attr)

        self.old_flags = fcntl.fcntl(self.fd, fcntl.F_GETFL)

        self.started = True

    def _stop(self):
        '''
        Restore the terminal.
        '''
        assert self.started, '_start() is not called'

        termios.tcsetattr(self.fd, termios.TCSAFLUSH, self.old_attr)
        fcntl.fcntl(self.fd, fcntl.F_SETFL, self.old_flags)

        self.started = False

    # Magic functions for context manager
    def __enter__(self):
        self._start()
        self.getchar = self._getchar # No need for self._start() now
        return self

    def __exit__(self, type, value, traceback):
        self._stop()
        return False

class KeyGetterWindows:
    '''
    kbhit() and getchar() in Windows.

    Tested on Windows 7 64 bit, Python 2.7.1
    '''
    def kbhit(self, echo):
        return msvcrt.kbhit()

    def getchar(self, block = True):
        if not block and not msvcrt.kbhit():
            return ''
        return msvcrt.getchar()

    def getch(self, block = True):
        if not block and not msvcrt.kbhit():
            return ''
        return msvcrt.getch()

    _getchar = getchar

    # Magic functions for context manager
    def __enter__(self):
        return self

    def __exit__(self, type, value, traceback):
        return False

try:
    import termios
    KeyGetter = KeyGetterLinux # Use KeyGetterLinux if termios exists
except ImportError:
    KeyGetter = KeyGetterWindows # Use KeyGetterWindows otherwise

This is an example(assume that you saved the codes above in 'key_getter.py'):

from key_getter import KeyGetter
import time

def test1(): # Test with block=False
    print('test1')

    k = KeyGetter()
    try:
        while True:
            if k.kbhit():
                print('Got', repr(k.getch(False)))
                print('Got', repr(k.getch(False)))
            else:
                print('Nothing')

            time.sleep(0.5)
    except KeyboardInterrupt:
        pass
    print(input('Enter something:'))

def test2(): # Test context manager with block=True
    print('test2')

    with KeyGetter() as k:
        try:
            while True:
                if k.kbhit():
                    print('Got', repr(k.getchar(True)))
                    print('Got', repr(k.getchar(True)))
                else:
                    print('Nothing')

                time.sleep(0.5)
        except KeyboardInterrupt:
            pass
    print(input('Enter something:'))

test1()
test2()
Flanker answered 23/2, 2017 at 5:40 Comment(0)
R
2

Inspired from code found above (credits), the simple blocking (aka not CPU consuming) macOS version I was looking for:

import termios
import sys
import fcntl
import os

def getKeyCode(blocking = True):
    fd = sys.stdin.fileno()
    oldterm = termios.tcgetattr(fd)
    newattr = termios.tcgetattr(fd)
    newattr[3] = newattr[3] & ~termios.ICANON & ~termios.ECHO
    termios.tcsetattr(fd, termios.TCSANOW, newattr)
    if not blocking:
        oldflags = fcntl.fcntl(fd, fcntl.F_GETFL)
        fcntl.fcntl(fd, fcntl.F_SETFL, oldflags | os.O_NONBLOCK)
    try:
        return ord(sys.stdin.read(1))
    except IOError:
        return 0
    finally:
        termios.tcsetattr(fd, termios.TCSAFLUSH, oldterm)
        if not blocking:
            fcntl.fcntl(fd, fcntl.F_SETFL, oldflags)

def getKeyStroke():
    code  = getKeyCode()
    if code == 27:
        code2 = getKeyCode(blocking = False)
        if code2 == 0:
            return "esc"
        elif code2 == 91:
            code3 = getKeyCode(blocking = False)
            if code3 == 65:
                return "up"
            elif code3 == 66:
                return "down"
            elif code3 == 68:
                return "left"
            elif code3 == 67:
                return "right"
            else:
                return "esc?"
    elif code == 127:
        return "backspace"
    elif code == 9:
        return "tab"
    elif code == 10:
        return "return"
    elif code == 195 or code == 194:        
        code2 = getKeyCode(blocking = False)
        return chr(code)+chr(code2) # utf-8 char
    else:
        return chr(code)


while True:
    print getKeyStroke()

2017-11-09, EDITED: Not tested with Python 3

Rhonda answered 3/10, 2017 at 8:18 Comment(4)
in python 2.7 and python 3 space is not working, and in python 3 esc gives an error: TypeError: ord() expected a character, but string of length 0 foundNottingham
@Nottingham space is not working?, what do you observe ?. I did not test with python 3 (only python 2.7), I think I should have mentioned it.Rhonda
have a look to the answer I posted, it works with Python 2 and 3Nottingham
You mean you expect "space" string instead of " " (space char) when space key is pressed?Rhonda
B
1
from time import sleep
import keyboard
        
flag = True
        
def main():
   global flag
   while flag:
        print('sleeping')
        sleep(2)
        
def changeFlag():
    global flag
    flag = False
    print('stop')
        
keyboard.on_press_key("r", lambda _:changeFlag())
        
main()
Beitch answered 22/2, 2022 at 15:5 Comment(1)
Note that keyboard always listens for keys globally. This will trigger any time R is pressed anywhere on the system, regardless of which application is in focus.Rugged
A
0

This needs run as root: (Warning, this is a system-wide keylogger)

#!/usr/bin/python3

import signal
import keyboard
import time
import os


if not os.geteuid() == 0:
  print("This script needs to be run as root.")
  exit()

def exitNice(signum, frame):
  global running 
  running = False

def keyEvent(e):
  global running
  if e.event_type == "up":
    print("Key up: " + str(e.name))
  if e.event_type == "down":
    print("Key down: " + str(e.name))
  if e.name == "q":
    exitNice("", "")
    print("Quitting")

running = True
signal.signal(signal.SIGINT, exitNice)
keyboard.hook(keyEvent)

print("Press 'q' to quit")
fps = 1/24
while running:
  time.sleep(fps)

Aboriginal answered 14/4, 2019 at 7:35 Comment(0)
G
0

Well, since the date of this question post, a Python library addressed this topic. pynput library, from Moses Palmer, is GREAT to catch keyboard and mouse events in a very simple way.

(mind the missing 'i' in pynput - I missed it too... ;-) )

Guv answered 19/4, 2019 at 11:14 Comment(0)
T
0

To retrieve input similar to pygame but without the window you can just install pynput via the terminal: pip install pynput You just need to add a with statement before your loop. It also works on all operating systems (you just need X server for linux) unlike the keyboard module.

from pynput import keyboard

keys = set()


def on_press(key):
    keys.add(key)


def on_release(key):
    keys.remove(key)


listener = keyboard.Listener(on_press=on_press, on_release=on_release)

# Use case
with listener:
    while True:
        for key in keys:
            if key.char == 'a': # or use `if key == keyboard.Key.up` for the up arrow
                print('pressed a')
Tabina answered 30/6, 2023 at 14:29 Comment(0)
C
-1
import turtle

wn = turtle.Screen()
turtle = turtle.Turtle()

def printLetter():
    print("a")

turtle.listen()
turtle.onkey(printLetter, "a")
Campstool answered 5/6, 2018 at 18:20 Comment(1)
This raises an error: Traceback (most recent call last): File "C:\Users\SFurm\Documents\test\test.py", line 9, in <module> turtle.listen() AttributeError: 'Turtle' object has no attribute 'listen'Devote

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