Specific use case of to_address
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So apparently C++20 is getting std::to_address.

From the cppreference page its use case doesn't seem clear to me. We already have operator& and std::addressof, why do we need yet another function that gives us an address to its argument?

Benzvi answered 7/6, 2019 at 11:44 Comment(8)
All these obscure and "only 0.1% of programmers will ever use this" functions are getting accepted and added into std but we still have no networking library for std, quite sad.Benzvi
Notes section provides an allocator example - std::addressof requires the object to be already constructed.Demon
It's for C++ template metaprogramming, so both raw pointers and fancy pointers can be handled in the same way with std::to_address.Freitag
@SombreroChicken the network library depends on the executors proposal which was not ready. Maybe in C++23Peripteral
@Demon I must've missed that. Basically just means it's yet another workaround function added to the standard to work around obscure standard rules that'd cause UB otherwise. Amazing. Cpp std is beginning to look like a circusBenzvi
stroustrup.com/P0977-remember-the-vasa.pdfZaneta
@Zaneta <3 for that paper.Peripteral
@SombreroChicken: "Basically just means it's yet another workaround function added to the standard to work around obscure standard rules that'd cause UB otherwise." Don't dereference null/invalid pointers is not an obscure rule. Or at least, it shouldn't be.Lemons
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std::addressof takes an object and gets its address, even if unary "addressof operator" (aka &) was overloaded.

std::to_address takes a pointer, smart or dumb, and returns a pointer.

Basically when writing the std library, in this case allocators, implementors find they needed this utility function. It is small, simple, and has to be written whenever someone wants to work with allocators. So they wrote a no-brainer proposal to add it.

There are some traps here; you cannot do std::addressof(*ptr) because *ptr isn't always an object yet. There is already a trait that solves this, but writing code using traits directly is annoying.


Why this when they haven't finished your favourite feature? Like networking?

In comparison, networking is not a no-brainer proposal. And the current design depends on executors (basically abstractions of the concept of thread pools). The goal of writing a high level library that offers hand crafted C/ASM performance makes writing networking harder than a 2 line utility function.

Then somebody complains that they take 15 minutes to approve a no-brainer utility function, because the multiple programmer year epic proposal isn't in yet. The injustice.

Or something like that.

Orthopedics answered 7/6, 2019 at 12:18 Comment(4)
It's really smart to call plain pointers dumb ... well, isn't it?Technicolor
Fair enough, I just don't understand why they need to add all these utilities that library writers want to use to std. Just add it to std::we_are_cool_lib_writers or something.Benzvi
@SombreroChicken The flip side is that if you don't specify that all these boring, implementation detail-ly, utility functions that are necessary to express std::interesting_thing as portable C++, people wanting to write interesting_thing_with_important_difference complain that they can't do what std does. E.g. std::vector needs some magic to create an array from a bunch of adjacent objects, and that can't be replicated in user code.Wenona
Just to complement the line *ptr isn't always an object yet with an example: int *p = new int{42}; int *wild_p = p + 10000000;. std::addressof(*wild_p) dereferences wild_p in order to bind the object there to the parameter of addressof, causing immediate undefined behavior. While std::toaddress(wild_p) is perfectly valid.Firstrate

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