In the Unix world, there were a few possible arrangements for the sizes of integers and pointers for 64-bit platforms. The two mostly widely used were ILP64 (actually, only a very few examples of this; Cray was one such) and LP64 (for almost everything else). The acronynms come from 'int, long, pointers are 64-bit' and 'long, pointers are 64-bit'.
Type ILP64 LP64 LLP64
char 8 8 8
short 16 16 16
int 64 32 32
long 64 64 32
long long 64 64 64
pointer 64 64 64
The ILP64 system was abandoned in favour of LP64 (that is, almost all later entrants used LP64, based on the recommendations of the Aspen group; only systems with a long heritage of 64-bit operation use a different scheme). All modern 64-bit Unix systems use LP64. MacOS X and Linux are both modern 64-bit systems.
Microsoft uses a different scheme for transitioning to 64-bit: LLP64 ('long long, pointers are 64-bit'). This has the merit of meaning that 32-bit software can be recompiled without change. It has the demerit of being different from what everyone else does, and also requires code to be revised to exploit 64-bit capacities. There always was revision necessary; it was just a different set of revisions from the ones needed on Unix platforms.
If you design your software around platform-neutral integer type names, probably using the C99 <inttypes.h>
header, which, when the types are available on the platform, provides, in signed (listed) and unsigned (not listed; prefix with 'u'):
int8_t
- 8-bit integers
int16_t
- 16-bit integers
int32_t
- 32-bit integers
int64_t
- 64-bit integers
uintptr_t
- unsigned integers big enough to hold pointers
intmax_t
- biggest size of integer on the platform (might be larger than int64_t
)
You can then code your application using these types where it matters, and being very careful with system types (which might be different). There is an intptr_t
type - a signed integer type for holding pointers; you should plan on not using it, or only using it as the result of a subtraction of two uintptr_t
values (ptrdiff_t
).
But, as the question points out (in disbelief), there are different systems for the sizes of the integer data types on 64-bit machines. Get used to it; the world isn't going to change.
sizeof(long) == 8
, even on Windows :-) – Imminglesize_t
or an iterator type to iterate, notint
orint64_t
– Melburnsize_t
it becomes tricky near negative numbers, becausesize_t
is unsigned. Sofor(size_t i=0; i<v.size()-2; i++)
fails for vector size 0 and 1. Another example:for(size_t i=v.size()-1; i>=0; i--)
. – Undermannedsize_t
values then the result should be kept in a variable ofptrdiff_t
type - which is designed to be large enough to hold such a result and is a signed type for precisely that reason!) – Superhighwaylong
as 64 bits, however MSVC++ (the microsoft compiler) defines it as 32 bits – Corrylong
is 32 bits and in GCC in Cygwin - 64 bits. – Imminglelong
exists only in the world of the compiler, and the conventions it expects. Once it actually comes to running code, it's just "There are 8 bytes at this address", and the terms int, long, etc don't exist – Corry