Hello, I kinda like proceduralism as much as possible. But is it a good and optimize way to do texturing in game? Or using texture tiles are better? For testing I was fiddling around visual shader and expression today. It seems to be powerful enough for any kind of procedural texture generation. This can be used as a sbsar methodology as well (math to bake).
But not sure if it is an optimized way to do so.
Seeking for some expert opinion in it. Thanks!