its to implement polymorphism. Unless you have base class pointer
pointing to derived object you cannot have polymorphism here.
One of the key features of derived classes is that a pointer to a
derived class is type-compatible with a pointer to its base class.
Polymorphism is the art of taking advantage of this simple but
powerful and versatile feature, that brings Object Oriented
Methodologies to its full potential.
In C++, a special type/subtype relationship exists in which a base
class pointer or a reference can address any of its derived class
subtypes without programmer intervention. This ability to manipulate
more than one type with a pointer or a reference to a base class is
spoken of as polymorphism.
Subtype polymorphism allows us to write the kernel of our application
independent of the individual types we wish to manipulate. Rather, we
program the public interface of the base class of our abstraction
through base class pointers and references. At run-time, the actual
type being referenced is resolved and the appropriate instance of the
public interface is invoked. The run-time resolution of the
appropriate function to invoke is termed dynamic binding (by default,
functions are resolved statically at compile-time). In C++, dynamic
binding is supported through a mechanism referred to as class virtual
functions. Subtype polymorphism through inheritance and dynamic
binding provide the foundation for objectoriented programming
The primary benefit of an inheritance hierarchy is that we can program
to the public interface of the abstract base class rather than to the
individual types that form its inheritance hierarchy, in this way
shielding our code from changes in that hierarchy. We define eval(),
for example, as a public virtual function of the abstract Query base
class. By writing code such as
_rop->eval();
user code is shielded from the variety and volatility of our query language. This not only allows for the addition, revision,
or removal of types without requiring changes to user programs, but
frees the provider of a new query type from having to recode behavior
or actions common to all types in the hierarchy itself. This is
supported by two special characteristics of inheritance: polymorphism
and dynamic binding. When we speak of polymorphism within C++, we
primarily mean the ability of a pointer or a reference of a base class
to address any of its derived classes. For example, if we define a
nonmember function eval() as follows, // pquery can address any of the
classes derived from Query
void eval( const Query *pquery ) { pquery->eval(); }
we can invoke it legally, passing in the address of an object of any of the
four query types:
int main()
{
AndQuery aq;
NotQuery notq;
OrQuery *oq = new OrQuery;
NameQuery nq( "Botticelli" ); // ok: each is derived from Query
// compiler converts to base class automatically
eval( &aq );
eval( ¬q );
eval( oq );
eval( &nq );
}
whereas an attempt to invoke eval() with the address of an object not derived from Query
results in a compile-time error:
int main()
{ string name("Scooby-Doo" ); // error: string is not derived from Query
eval( &name);
}
Within eval(), the execution of pquery->eval(); must invoke the
appropriate eval() virtual member function based on the actual class
object pquery addresses. In the previous example, pquery in turn
addresses an AndQuery object, a NotQuery object, an OrQuery object,
and a NameQuery object. At each invocation point during the execution
of our program, the actual class type addressed by pquery is
determined, and the appropriate eval() instance is called. Dynamic
binding is the mechanism through which this is accomplished.
In the object-oriented paradigm, the programmer manipulates an unknown instance of a bound but infinite set of types. (The set of
types is bound by its inheritance hierarchy. In theory, however, there
is no limit to the depth and breadth of that hierarchy.) In C++ this
is achieved through the manipulation of objects through base class
pointers and references only. In the object-based paradigm, the
programmer
manipulates an instance of a fixed, singular type that is completely defined at the point of compilation. Although the
polymorphic manipulation of an object requires that the object be
accessed either through a pointer or a reference, the manipulation of
a pointer or a reference in C++ does not in itself necessarily result
in polymorphism. For example, consider
// no polymorphism
int *pi;
// no language-supported polymorphism
void *pvi;
// ok: pquery may address any Query derivation
Query *pquery;
In C++, polymorphism
exists only within individual class hierarchies. Pointers of type
void* can be described as polymorphic, but they are without explicit
language support — that is, they must be managed by the programmer
through explicit casts and some form of discriminant that keeps track
of the actual type being addressed.