I am trying to compile PhantomJS to add WebGL. Apparently it is possible because of:
However, I have no idea how to do this. I have looked in all the configuration for compiling and I tried and found nothing. Should I compile QTWebKit separately with the necessary options and then compile PhantomJS with this WebKit? I'm on Mac OSX Lion.
It would be really nice to have a bit of help.
src/qt/preconfig.sh
) and ENABLE_WEBGL in the webkit config. However after this I noticed that some part of the Qt source were absent (opengl for eg). I replaced the source with Qt 4.8.4 but I still get compilation errors. I must be missing something any ideas? – Waddle