im trying to create a setting in my game that lets you resize the window to a specific scale, but it is not working. here is my code:
func _process(delta):
buy_size = $ScrollContainer/VBoxContainer/buy_window_size.value
$"../Window".content_scale_factor = buy_size
buy_w = 500 * buy_size
buy_h = 300 * buy_size
$"../Window".size = Vector2(buy_w, buy_h)
i tried printing some values and they all returned the right numbers, even doing print($"../Window".size) came out right at the end of the function, but the window itself does not change.
any soulutions? (godot 4.1)