It's kind of hard to describe so i'll do my best.
I am working on a kind of city builder game and one of the first mechanics I am implementing is the ability to create roads. On these roads I want the player to be able to define routes for a vehicle and allow the vehicle to pathfind along the player's road network to get to their destination. The added problem of inclines and declines is not there since the game is to be played on a flat map.
Is paths the best option? I've been looking up road networks in godot and have used paths to generate procedural roads but I cant really join these road segments together and create junctions. There is also the problem of pathfinding along these roads but that i could manage.
There is a game I like that is a good example of the kind of road making I am going for, Workers and Resources: Soviet Republic. I couldn't find a video that showcased it's road or vehicle tools so heres just the steam page