UPDATE for Swift 1.2 and later
Unfortunately, it doesn’t seem to be possible any more to have bluetoothManager
as a constant. Starting from Swift 1.2, in an initializer, constant properties can only assign a value once. This doesn’t allow us to start with a nil
value by declaring it as an optional and change it later in the initialization process. Here’s the updated version with bluetoothManager
as a variable.
class Broadcaster: NSObject, CBPeripheralManagerDelegate {
let broadcastID: NSUUID
var bluetoothManager: CBPeripheralManager!
init(broadcastID: NSUUID) {
self.broadcastID = broadcastID
super.init()
let options: Dictionary<String, AnyObject> = [ CBPeripheralManagerOptionShowPowerAlertKey: true ]
self.bluetoothManager = CBPeripheralManager(delegate: self, queue: nil, options: options)
}
}
Original answer
You could use implicitly unwrapped optional here (for bluetoothManager
) and assign the value to it after super.init()
:
class Broadcaster: NSObject, CBPeripheralManagerDelegate {
let broadcastID: NSUUID
let bluetoothManager: CBPeripheralManager!
init(broadcastID: NSUUID) {
self.broadcastID = broadcastID
super.init()
let options: Dictionary<NSString, AnyObject> = [ CBPeripheralManagerOptionShowPowerAlertKey: true ]
self.bluetoothManager = CBPeripheralManager(delegate: self, queue: nil, options: options)
}
}
Because bluetoothManager
is an optional, by the time super.init()
is called, all properties are initialized (bluetoothManager
is implicitly initialized with nil
). But because we know that bluetoothManager
will definitely have the value after the class is initialized, we declare it as explicitly unwrapped to avoid checks when using it.
UPDATE
A property can be declared as constant and still be changed in the initializer. One just has to make sure it has a definite value by the time initialization finishes. This is documented in chapter “Modifying Constant Properties During Initialization” of Swift book.
The situation when a property needs to be initialized with a call where self must be passed from not yet fully initialized object is described in chapter “Unowned References and Implicitly Unwrapped Optional Properties.”