How to get finish callback on setImageUrl with Volley library and NetworkImageView?
Asked Answered
D

7

30

I'm trying out the Google's new Volley library and it's looking sharp and loads images quickly when I use this method setImageUrl:

holder.image.setImageUrl(url, ImageCacheManager.getInstance().getImageLoader());

I want to add to it a call back/listener method that will fire up when loading is finished, so I can remove the progressBar view and show the image. It's an option that exists in Universal Image Loader and Picasso libraries, but for some reason, I can't find a way to do that in Volley, tried to Google different options but so far haven't found any reference.

Does someone have a code sample to illustrate how it's done?

Demagogue answered 29/11, 2013 at 19:56 Comment(0)
F
19

You can use this View instead of Google's View (I've copied sources from it and made some changes):

public class VolleyImageView extends ImageView {

    public interface ResponseObserver
    {
        public void onError();
        public void onSuccess();
    }

    private ResponseObserver mObserver;

    public void setResponseObserver(ResponseObserver observer) {
        mObserver = observer;
    }

    /**
     * The URL of the network image to load
     */
    private String mUrl;

    /**
     * Resource ID of the image to be used as a placeholder until the network image is loaded.
     */
    private int mDefaultImageId;

    /**
     * Resource ID of the image to be used if the network response fails.
     */
    private int mErrorImageId;

    /**
     * Local copy of the ImageLoader.
     */
    private ImageLoader mImageLoader;

    /**
     * Current ImageContainer. (either in-flight or finished)
     */
    private ImageContainer mImageContainer;

    public VolleyImageView(Context context) {
        this(context, null);
    }

    public VolleyImageView(Context context, AttributeSet attrs) {
        this(context, attrs, 0);
    }

    public VolleyImageView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    /**
     * Sets URL of the image that should be loaded into this view. Note that calling this will
     * immediately either set the cached image (if available) or the default image specified by
     * {@link VolleyImageView#setDefaultImageResId(int)} on the view.
     *
     * NOTE: If applicable, {@link VolleyImageView#setDefaultImageResId(int)} and {@link
     * VolleyImageView#setErrorImageResId(int)} should be called prior to calling this function.
     *
     * @param url         The URL that should be loaded into this ImageView.
     * @param imageLoader ImageLoader that will be used to make the request.
     */
    public void setImageUrl(String url, ImageLoader imageLoader) {
        mUrl = url;
        mImageLoader = imageLoader;
        // The URL has potentially changed. See if we need to load it.
        loadImageIfNecessary(false);
    }

    /**
     * Sets the default image resource ID to be used for this view until the attempt to load it
     * completes.
     */
    public void setDefaultImageResId(int defaultImage) {
        mDefaultImageId = defaultImage;
    }

    /**
     * Sets the error image resource ID to be used for this view in the event that the image
     * requested fails to load.
     */
    public void setErrorImageResId(int errorImage) {
        mErrorImageId = errorImage;
    }

    /**
     * Loads the image for the view if it isn't already loaded.
     *
     * @param isInLayoutPass True if this was invoked from a layout pass, false otherwise.
     */
    private void loadImageIfNecessary(final boolean isInLayoutPass) {
        int width = getWidth();
        int height = getHeight();

        boolean isFullyWrapContent = getLayoutParams() != null
                && getLayoutParams().height == LayoutParams.WRAP_CONTENT
                && getLayoutParams().width == LayoutParams.WRAP_CONTENT;
        // if the view's bounds aren't known yet, and this is not a wrap-content/wrap-content
        // view, hold off on loading the image.
        if (width == 0 && height == 0 && !isFullyWrapContent) {
            return;
        }

        // if the URL to be loaded in this view is empty, cancel any old requests and clear the
        // currently loaded image.
        if (TextUtils.isEmpty(mUrl)) {
            if (mImageContainer != null) {
                mImageContainer.cancelRequest();
                mImageContainer = null;
            }
            setDefaultImageOrNull();
            return;
        }

        // if there was an old request in this view, check if it needs to be canceled.
        if (mImageContainer != null && mImageContainer.getRequestUrl() != null) {
            if (mImageContainer.getRequestUrl().equals(mUrl)) {
                // if the request is from the same URL, return.
                return;
            } else {
                // if there is a pre-existing request, cancel it if it's fetching a different URL.
                mImageContainer.cancelRequest();
                setDefaultImageOrNull();
            }
        }

        // The pre-existing content of this view didn't match the current URL. Load the new image
        // from the network.
        ImageContainer newContainer = mImageLoader.get(mUrl,
                new ImageListener() {
                    @Override
                    public void onErrorResponse(VolleyError error) {
                        if (mErrorImageId != 0) {
                            setImageResource(mErrorImageId);
                        }

                        if(mObserver!=null)
                        {
                            mObserver.onError();
                        }
                    }

                    @Override
                    public void onResponse(final ImageContainer response, boolean isImmediate) {
                        // If this was an immediate response that was delivered inside of a layout
                        // pass do not set the image immediately as it will trigger a requestLayout
                        // inside of a layout. Instead, defer setting the image by posting back to
                        // the main thread.
                        if (isImmediate && isInLayoutPass) {
                            post(new Runnable() {
                                @Override
                                public void run() {
                                    onResponse(response, false);
                                }
                            });
                            return;
                        }

                        if (response.getBitmap() != null) {
                            setImageBitmap(response.getBitmap());
                        } else if (mDefaultImageId != 0) {
                            setImageResource(mDefaultImageId);
                        }

                        if(mObserver!=null)
                        {
                            mObserver.onSuccess();
                        }
                    }
                });

        // update the ImageContainer to be the new bitmap container.
        mImageContainer = newContainer;
    }

    private void setDefaultImageOrNull() {
        if (mDefaultImageId != 0) {
            setImageResource(mDefaultImageId);
        } else {
            setImageBitmap(null);
        }
    }

    @Override
    protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
        super.onLayout(changed, left, top, right, bottom);
        loadImageIfNecessary(true);
    }

    @Override
    protected void onDetachedFromWindow() {
        if (mImageContainer != null) {
            // If the view was bound to an image request, cancel it and clear
            // out the image from the view.
            mImageContainer.cancelRequest();
            setImageBitmap(null);
            // also clear out the container so we can reload the image if necessary.
            mImageContainer = null;
        }
        super.onDetachedFromWindow();
    }

    @Override
    protected void drawableStateChanged() {
        super.drawableStateChanged();
        invalidate();
    }
}

Usage example :

 //set observer to view
 holder.image.setResponseObserver(new VolleyImageView.ResponseObserver() {
     @Override
     public void onError() {

     }

     @Override
     public void onSuccess() {

     }
 });

//and then load image
holder.image.setImageUrl(url, ImageCacheManager.getInstance().getImageLoader());
Ferity answered 26/2, 2014 at 21:42 Comment(3)
this code works for me.. but you should add the import also, so if anyone new to this could understand quickly,, thanksPryor
@Kamlesh Welcome, enjoy it ;)Ferity
good work-but you should add the import also, so if anyone new to this could understand quickly . this address help me github.com/mcxiaoke/android-volley/blob/master/src/main/java/…Edlun
E
7

I did it this way:-

mImageLoader.get(url, new ImageLoader.ImageListener() {
    @Override
    public void onResponse(ImageLoader.ImageContainer response, boolean isImmediate) {
        if (response.getBitmap() != null)
            //some code
        else
            //some code
    }
    @Override
    public void onErrorResponse(VolleyError error) {
    }
});
Eliott answered 8/1, 2016 at 5:14 Comment(0)
C
6

We used something like this:

imageView.addOnLayoutChangeListener(new View.OnLayoutChangeListener() {
    @Override
    public void onLayoutChange(View view, int i, int i2, int i3, int i4, int i5, int i6, int i7, int i8) {
        // the layout of the logo view changes at least twice: When it is added
        // to the parent and when the image has been loaded. We are only interested
        // in the second case and to find that case, we do this if statement

        if (imageView.getDrawable() != null) {
          doSomethingCoolHere();
        }

    }
});

It's not necessarily the most beautiful piece of code but it works (tm)

Coventry answered 4/6, 2014 at 15:29 Comment(1)
View.OnLayoutChangeListener requires API level 11Dorrisdorry
E
2

Yet another approach, that relies on knowing the internals of NetworkImageView, is to subclass NetworkImageView to watch for the mErrorImageId getting applied.

public class ManagedNetworkImageView extends NetworkImageView{
    private int mErrorResId;

    public ManagedNetworkImageView(Context context) {
        super(context);
    }

    public ManagedNetworkImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public ManagedNetworkImageView(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    @Override
    public void setErrorImageResId(int errorImage) {
        mErrorResId = errorImage;
        super.setErrorImageResId(errorImage);
    }

    @Override
    public void setImageResource(int resId) {
        if (resId == mErrorResId) {
            // TODO Handle the error here
        }
        super.setImageResource(resId);
    }

    @Override
    public void setImageBitmap(Bitmap bm) {
        // TODO Handle the success here
        super.setImageBitmap(bm);
    }
}

You'll also have to replace NetworkImageView with ManagedNetworkImageView in your layout files.

It's a bit hacky, but does the job when NetworkImageView is already your chosen solution.

East answered 7/7, 2015 at 22:46 Comment(2)
Thanks - since I had already subclassed NetworkImageView, this was perfect for me!Geis
It looks like a great solution for me as well as I already have a custom NetworkImageView making it circular. What I can't understand is, how do we use the setImageBitmap method inside the ManagedNetworkImageView class to handle success by for example controlling a Progress Bar in an Activity/Fragment or doing something else? Is it through a call back ? Can you provide a basic example?Traps
G
1
Listener<Bitmap> imageListener = new Listener<Bitmap>() {
    @Override
    public void onResponse(Bitmap response) {
        //This call back method is executed in the UI-Thread, when the loading is finished
        imageView.setImageBitmap(response); //example
    }
};
Response.ErrorListener errorListener = new Response.ErrorListener() {
    @Override
    public void onErrorResponse(VolleyError error) {
      //log your error
    }
};
//url, ListenerOnFinish, width, height, errorListener
ImageRequest getImageRequest = new ImageRequest(url, imageListener, 0, 0, null,errorListener);
requestQueue.add(getImageRequest);
Gong answered 29/11, 2013 at 20:13 Comment(5)
yes, I have found some similar code here: stackoverflow.com/questions/17278866/android-volley-quickstart but I have no idea how to use it corresponding with the setImageUrl method. can you explain this?Demagogue
I did not used the #setImageUrl I used the #setImageBitmap instead, So I don't know how this will work. Note: The Request also got a cache. So loading the image twice within a short period will not download the image twiche from the web.Gong
are you loading an image from web when you are using setImageBitmap?Demagogue
@Emil Adz No, the image is being loaded on "new ImageRequest"Oscar
@EmilAdz please give credit to Simulant. Your question asked for an ability that your holder.image, a NetworkImageView, does not offer. You cannot use setImageUrl() and also get a callback (as of March 2014). The only way to get a callback is to make the request manually, using ImageRequest as shown. In his note, Simulant mentions a cache: be sure to incorporate manual caching when using a manual request for the image. Yakiv Mospan also solves the problem, but because NetworkImageView doesn't expose many methods for overriding, he had to copy/paste quite a bit.Corpsman
G
1

Step 1: Declare imageLoader, (i have a MySocialMediaSingleton class for manage the Volley Request)

ImageLoader imageLoader = MySocialMediaSingleton.getInstance(context).getImageLoader();

Step 2: use the callback for imageLoader

imageLoader.get(url, new ImageLoader.ImageListener() {
        @Override
        public void onErrorResponse(VolleyError error) {
             //an error ocurred
        }

        @Override
        public void onResponse(ImageLoader.ImageContainer response, boolean isImmediate) {
            if (response.getBitmap() != null) {
                //loadingView gone
            } else {
                //some code
            }
        }
    });

Step 3: Show the response in you imageView or NetworkImageView

holder.image.setImageUrl(ImageCacheManager.getInstance().getImageLoader(), imageLoader);
Goodsized answered 20/4, 2018 at 21:11 Comment(0)
A
0

Another approach (similar to the code from @Simulant above) is to use use a regular ImageView in your xml and then make the image request using Volley.ImageRequest. If you use the Singleton pattern that is recommended by Google it would look something like this:

ImageView mImageView = (ImageView) findViewById(R.id.myimageview);
RequestQueue requestQueue = MyVolleySingleton.getInstance(mContext).getRequestQueue();
ImageRequest mainImageRequest = new ImageRequest(myImageURL,
    new Response.Listener<Bitmap>() {
       @Override
       public void onResponse(Bitmap bitmap) {
          // set the image here
          mImageView.setImageBitmap(bitmap);
          // hide the spinner here
       }
    }, 0, 0, null, null);

 requestQueue.add(mainImageRequest);

By the way: Make sure that you use a regular ImageView instead of the NetworkImageView or the image will not show properly.

Abacist answered 25/3, 2015 at 22:10 Comment(0)

© 2022 - 2024 — McMap. All rights reserved.