android imageView: setting drag and pinch zoom parameters
Asked Answered
S

7

30

I am currently developing for Android (my first app) an application which lets users see the subway map and be able to pinch zoom and drag around.

I am currently modifying the code found in Hello Android, 3rd Edition and got the pinch zooming and dragging to work. I'm using Matrix as my layout scale.

However I now have 3 problems:

  1. I tried many things to limit the drag parameters but I can't seem to stop it being dragged off the parent view (and can actually disappear from view). I've tried setting layout parameters in the XML file and it just doesn't work.

  2. I can pinch zoom fine but I have trouble, again, limiting the amount of zoom. I'm trying to play around with setting a max_zoom and min_zoom to limit the scaling value (i will post my code after)

  3. I also have trouble trying to map a coordinate on my image so that people can click on certain parts (the whole point of this is to let users click a station on the map and view information about it)

I have a feeling i'm having trouble because I'm using the matrix scale.

Here is my current code:

Touch.java

package org.example.touch;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.Matrix;
import android.graphics.PointF;
import android.os.Bundle;
import android.util.FloatMath;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.GridView;
import android.widget.ImageView;

public class Touch extends Activity implements OnTouchListener {
private static final String TAG = "Touch";

private static final float MIN_ZOOM = 1.0f;
private static final float MAX_ZOOM = 5.0f;

// These matrices will be used to move and zoom image
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();

// We can be in one of these 3 states
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;

// Remember some things for zooming
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;

@Override
public void onCreate(Bundle savedInstanceState) {
   super.onCreate(savedInstanceState);
   setContentView(R.layout.main);
   ImageView view = (ImageView) findViewById(R.id.imageView);
   //view.setLayoutParams(new GridView.LayoutParams(85, 85));
   view.setScaleType(ImageView.ScaleType.FIT_CENTER);
   view.setOnTouchListener(this);   
}

public boolean onTouch(View v, MotionEvent event) {
   ImageView view = (ImageView) v;
   view.setScaleType(ImageView.ScaleType.MATRIX);
   float scale;

   // Dump touch event to log
   dumpEvent(event);

   // Handle touch events here...
   switch (event.getAction() & MotionEvent.ACTION_MASK) {

   case MotionEvent.ACTION_DOWN: //first finger down only
      savedMatrix.set(matrix);
      start.set(event.getX(), event.getY());
      Log.d(TAG, "mode=DRAG" );
      mode = DRAG;
      break;
   case MotionEvent.ACTION_UP: //first finger lifted
   case MotionEvent.ACTION_POINTER_UP: //second finger lifted
      mode = NONE;
      Log.d(TAG, "mode=NONE" );
      break;
   case MotionEvent.ACTION_POINTER_DOWN: //second finger down
      oldDist = spacing(event);
      Log.d(TAG, "oldDist=" + oldDist);
      if (oldDist > 5f) {
         savedMatrix.set(matrix);
         midPoint(mid, event);
         mode = ZOOM;
         Log.d(TAG, "mode=ZOOM" );
      }
      break;

   case MotionEvent.ACTION_MOVE: 
      if (mode == DRAG) { //movement of first finger
         matrix.set(savedMatrix);
         if (view.getLeft() >= -392){
            matrix.postTranslate(event.getX() - start.x, event.getY() - start.y);
         }
      }
      else if (mode == ZOOM) { //pinch zooming
         float newDist = spacing(event);
         Log.d(TAG, "newDist=" + newDist);
         if (newDist > 5f) {
            matrix.set(savedMatrix);
            scale = newDist / oldDist; **//thinking i need to play around with this value to limit it**
            matrix.postScale(scale, scale, mid.x, mid.y);
         }
      }
      break;
   }

   // Perform the transformation
   view.setImageMatrix(matrix);

   return true; // indicate event was handled
}

private float spacing(MotionEvent event) {
   float x = event.getX(0) - event.getX(1);
   float y = event.getY(0) - event.getY(1);
   return FloatMath.sqrt(x * x + y * y);
}

private void midPoint(PointF point, MotionEvent event) {
   float x = event.getX(0) + event.getX(1);
   float y = event.getY(0) + event.getY(1);
   point.set(x / 2, y / 2);
}

/** Show an event in the LogCat view, for debugging */
private void dumpEvent(MotionEvent event) {
   String names[] = { "DOWN" , "UP" , "MOVE" , "CANCEL" , "OUTSIDE" ,
      "POINTER_DOWN" , "POINTER_UP" , "7?" , "8?" , "9?" };
   StringBuilder sb = new StringBuilder();
   int action = event.getAction();
   int actionCode = action & MotionEvent.ACTION_MASK;
   sb.append("event ACTION_" ).append(names[actionCode]);
   if (actionCode == MotionEvent.ACTION_POINTER_DOWN
         || actionCode == MotionEvent.ACTION_POINTER_UP) {
      sb.append("(pid " ).append(
      action >> MotionEvent.ACTION_POINTER_ID_SHIFT);
      sb.append(")" );
   }
   sb.append("[" );
   for (int i = 0; i < event.getPointerCount(); i++) {
      sb.append("#" ).append(i);
      sb.append("(pid " ).append(event.getPointerId(i));
      sb.append(")=" ).append((int) event.getX(i));
      sb.append("," ).append((int) event.getY(i));
      if (i + 1 < event.getPointerCount())
         sb.append(";" );
   }
   sb.append("]" );
   Log.d(TAG, sb.toString());
}
}

main.xml (rather simple nothing really complicated):

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout
  xmlns:android="http://schemas.android.com/apk/res/android"
  android:layout_width="fill_parent"
  android:layout_height="fill_parent" >
<ImageView android:id="@+id/imageView"
     android:layout_width="fill_parent"
     android:layout_height="fill_parent"
     android:src="@drawable/map"
     android:scaleType="matrix" >
</ImageView>
</FrameLayout>

AndroidManifest.xml (only added the theme so there is no title bar and is full screen)

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
  package="org.example.touch"
  android:versionCode="7"
  android:versionName="1.0" >
<application android:icon="@drawable/icon" android:label="@string/app_name" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
  <activity android:name=".Touch"
        android:label="@string/app_name" >
     <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
     </intent-filter>
  </activity>
</application>
<uses-sdk android:minSdkVersion="3" android:targetSdkVersion="7" />
</manifest>
Shutin answered 19/11, 2010 at 17:1 Comment(0)
N
18

I just created this:

https://github.com/jasonpolites/gesture-imageview

Might be useful for someone...

Nikaniki answered 20/2, 2012 at 6:42 Comment(4)
It wouldn't make sense to fill_parent for width and height as this would (in most cases) distort the image. The framework uses the fill_parent attribute for ONE of the axes and calculates the other based on the aspect ratio of the image. It chooses which axis based on the orientation of the device. Landscape means width is fill_parent and height is calculated, vice versa for portrait.Nikaniki
@Jason, it would be the size of the image container, and the image itself would size independently within the bounds of the container.Eigenfunction
gesture-imageview has been updated. Now supports fill_parent as well as ScaleTypes for CENTER, CENTER_CROP and CENTER_FILLNikaniki
Does this also support moving and rotating image?Post
S
12

Another option that might work for some is to use a WebView, which has built in zoom controls.

WebView webView = new WebView(this);
webView.setBackgroundColor(0xff000000);
webView.setScrollBarStyle(WebView.SCROLLBARS_OUTSIDE_OVERLAY);
webView.getSettings().setBuiltInZoomControls(true);
webView.getSettings().setSupportZoom(true);
//webView.getSettings().setDisplayZoomControls(false);  // API 11
webView.loadDataWithBaseURL(null, getHtml(), "text/html", "UTF-8", null);
mainView.addView(webView, -1, -2);
Stylet answered 17/8, 2012 at 21:5 Comment(2)
I can say, without a doubt, this is the best way I have found to manage zooming a bitmap. I hope you don't mind me posting a link to another SO question that may hep others, but this answer in combination with #10849700 did the trick for loading a dynamically created bitmap into a WebView for zooming. Thanks again, great answer!Shroff
For Android 11 don't forget to add the following parameter : webview.getSettings().setAllowFileAccess(true);Dorsy
P
7

I know this is old but I was looking into doing this and have a solution that works pretty well. Right after your switch statement and before you set the matrix, you can limit the zoom like so:

private void limitZoom(Matrix m) {

    float[] values = new float[9];
    m.getValues(values);
    float scaleX = values[Matrix.MSCALE_X];
    float scaleY = values[Matrix.MSCALE_Y];
    if(scaleX > MAX_ZOOM) {
        scaleX = MAX_ZOOM;
    } else if(scaleX < MIN_ZOOM) {
        scaleX = MIN_ZOOM;
    }

    if(scaleY > MAX_ZOOM) {
        scaleY = MAX_ZOOM;
    } else if(scaleY < MIN_ZOOM) {
        scaleY = MIN_ZOOM;
    }

    values[Matrix.MSCALE_X] = scaleX;
    values[Matrix.MSCALE_Y] = scaleY; 
    m.setValues(values);
}

I'm still working out how to limit the translation but this should work for the zoom limiting.

EDIT: Here's a solution for limiting the translation. Just as a note, I'm doing this for a full screen image view which is why I use the display width and height in my limiting factors but you could just as easily use the width and height of your view instead.

private void limitDrag(Matrix m) {
    float[] values = new float[9];
    m.getValues(values);
    float transX = values[Matrix.MTRANS_X];
    float transY = values[Matrix.MTRANS_Y];
    float scaleX = values[Matrix.MSCALE_X];
    float scaleY = values[Matrix.MSCALE_Y];

    ImageView iv = (ImageView)findViewById(R.id.photo_view);
    Rect bounds = iv.getDrawable().getBounds();
    int viewWidth = getResources().getDisplayMetrics().widthPixels;
    int viewHeight = getResources().getDisplayMetrics().heightPixels;

    int width = bounds.right - bounds.left;
    int height = bounds.bottom - bounds.top;

    float minX = (-width + 20) * scaleX; 
    float minY = (-height + 20) * scaleY;

    if(transX > (viewWidth - 20)) {
        transX = viewWidth - 20;
    } else if(transX < minX) {
        transX = minX;
    }

    if(transY > (viewHeight - 80)) {
        transY = viewHeight - 80;
    } else if(transY < minY) {
        transY = minY;
    }

    values[Matrix.MTRANS_X] = transX;
    values[Matrix.MTRANS_Y] = transY; 
    m.setValues(values);
}

Once again, this would go right after your switch statement and right before you set the matrix for the image in the view. I broke out the zoom limiting into a function as well and it is reflected above.

Plunk answered 23/7, 2012 at 15:1 Comment(5)
Limited the drag towards up and left..But towards right and bottom the image still goes. Any idea to solve?Martijn
@Martijn please check my answer below to limit right and bottom.Jacquetta
@Ankit..I had solved it .Any ways thanks for sharing the codeMartijn
Its working like a charm. But in my case, if I move my finger in background, other than ImageView, then also the ImageView is moving. How can I move image exactly only on its touch? Please be needful..Post
This was meant for a full screen ImageView. If you want to only make it work for the image then you need to track the size of the image as you resize. It's a lot more work than what I have here. It might be worth asking a separate question about that issue.Plunk
H
6

Download the source code. So you can also get this a) tap, b) drag, and c) pinch zoom. http://pragprog.com/titles/eband3/source_code

Helman answered 31/10, 2011 at 10:45 Comment(0)
A
6

Here is the complete code for pinch zoom and pan (Touch.java with some modifications that can be used practically)

public class Touch implements OnTouchListener {  

 // These matrices will be used to move and zoom image  
public static Matrix matrix = new Matrix();  
public static Matrix savedMatrix = new Matrix();  

 // We can be in one of these 3 states  
 static final int NONE = 0;  
 static final int DRAG = 1;  
 static final int ZOOM = 2;
private static final float MAX_ZOOM = (float) 3;
private static final float MIN_ZOOM = 1;  
 int mode = NONE;  

 // Remember some things for zooming  
 PointF start = new PointF();  
 PointF mid = new PointF();  
 float oldDist = 1f;  

 int width,height;

 @Override  
 public boolean onTouch(View v, MotionEvent event) {


  ImageView view = (ImageView) v;
  Rect bounds = view.getDrawable().getBounds();

  width = bounds.right - bounds.left;
  height = bounds.bottom - bounds.top;
  // Dump touch event to log  
  dumpEvent(event);  

  // Handle touch events here...  
  switch (event.getAction() & MotionEvent.ACTION_MASK) {  
  case MotionEvent.ACTION_DOWN:  
   savedMatrix.set(matrix);  
   start.set(event.getX(), event.getY());  
   mode = DRAG;  
   break;  
  case MotionEvent.ACTION_POINTER_DOWN:  
   oldDist = spacing(event);  
   if (oldDist > 10f) {  
    savedMatrix.set(matrix);  
    midPoint(mid, event);  
    mode = ZOOM;  
   }  
   break;  
  case MotionEvent.ACTION_UP:  
  case MotionEvent.ACTION_POINTER_UP:  
   mode = NONE;  
   break;  
  case MotionEvent.ACTION_MOVE:  
   if (mode == DRAG) {  
    // ...      
    matrix.set(savedMatrix);  
    matrix.postTranslate(event.getX() - start.x, event.getY() - start.y);      
   } else if (mode == ZOOM) {  
    float newDist = spacing(event);  
    if (newDist > 10f) {  
     matrix.set(savedMatrix);  
     float scale = newDist / oldDist;  
     matrix.postScale(scale, scale, mid.x, mid.y);  
    }  
   }  
   break;  
  }  
//----------------------------------------------------
  limitZoom(matrix);
  limitDrag( matrix);
//----------------------------------------------------  
  view.setImageMatrix(matrix);  
  return true; // indicate event was handled  
 }  

 /** Show an event in the LogCat view, for debugging */  
 private void dumpEvent(MotionEvent event) {  
  String names[] = { "DOWN", "UP", "MOVE", "CANCEL", "OUTSIDE",  
    "POINTER_DOWN", "POINTER_UP", "7?", "8?", "9?" };  
  StringBuilder sb = new StringBuilder();  
  int action = event.getAction();  
  int actionCode = action & MotionEvent.ACTION_MASK;  
  sb.append("event ACTION_").append(names[actionCode]);  
  if (actionCode == MotionEvent.ACTION_POINTER_DOWN  
    || actionCode == MotionEvent.ACTION_POINTER_UP) {  
   sb.append("(pid ").append(  
     action >> MotionEvent.ACTION_POINTER_ID_SHIFT);  
   sb.append(")");  
  }  
  sb.append("[");  
  for (int i = 0; i < event.getPointerCount(); i++) {  
   sb.append("#").append(i);  
   sb.append("(pid ").append(event.getPointerId(i));  
   sb.append(")=").append((int) event.getX(i));  
   sb.append(",").append((int) event.getY(i));  
   if (i + 1 < event.getPointerCount())  
    sb.append(";");  
  }  
  sb.append("]");  
 }  

 /** Determine the space between the first two fingers */  
 private float spacing(MotionEvent event) {  
  float x = event.getX(0) - event.getX(1);  
  float y = event.getY(0) - event.getY(1);  
  return FloatMath.sqrt(x * x + y * y);  
 }  

 /** Calculate the mid point of the first two fingers */  
 private void midPoint(PointF point, MotionEvent event) {  
  float x = event.getX(0) + event.getX(1);  
  float y = event.getY(0) + event.getY(1);  
  point.set(x / 2, y / 2);  
 }  

 private void limitZoom(Matrix m) {

        float[] values = new float[9];
        m.getValues(values);
        float scaleX = values[Matrix.MSCALE_X];
        float scaleY = values[Matrix.MSCALE_Y];
        if(scaleX > MAX_ZOOM) {
            scaleX = MAX_ZOOM;
        } else if(scaleX < MIN_ZOOM) {
            scaleX = MIN_ZOOM;
        }

        if(scaleY > MAX_ZOOM) {
            scaleY = MAX_ZOOM;
        } else if(scaleY < MIN_ZOOM) {
            scaleY = MIN_ZOOM;
        }

        values[Matrix.MSCALE_X] = scaleX;
        values[Matrix.MSCALE_Y] = scaleY; 
        m.setValues(values);
    }


 private void limitDrag(Matrix m) {

        float[] values = new float[9];
        m.getValues(values);
        float transX = values[Matrix.MTRANS_X];
        float transY = values[Matrix.MTRANS_Y];
        float scaleX = values[Matrix.MSCALE_X];
        float scaleY = values[Matrix.MSCALE_Y];
//--- limit moving to left ---
        float minX = (-width + 0) * (scaleX-1); 
        float minY = (-height + 0) * (scaleY-1);
//--- limit moving to right ---     
        float maxX=minX+width*(scaleX-1);
        float maxY=minY+height*(scaleY-1);
        if(transX>maxX){transX = maxX;}
        if(transX<minX){transX = minX;}
        if(transY>maxY){transY = maxY;}
        if(transY<minY){transY = minY;}
        values[Matrix.MTRANS_X] = transX;
        values[Matrix.MTRANS_Y] = transY; 
        m.setValues(values);
    }

}
Accuse answered 26/7, 2015 at 7:3 Comment(0)
U
5

Use the code in the comment by Phyxdevel in the below link ZDNET Pinch Zoom Example.

He has the code to restrict the pan and zoom level.

Unrounded answered 19/8, 2011 at 9:20 Comment(0)
J
0

you can use following code to limit bottom and right

float maxX = minX+viewWidth; 
int offsetY = 80;
        float maxY = minY+viewHeight-offsetY;
       if(x>maxX){
           mPosX = maxX;
       }
       if(x<minX){
           mPosX = minX;
       }
       if(y>maxY){
           mPosY = maxY;
       }
       if(y<minY){
           mPosY = minY;
       }
Jacquetta answered 6/3, 2013 at 13:55 Comment(0)

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