Here's a wrapper to make any Stream
seekable for read operations.
It works by caching reads from the underlying stream, up to the number of bytes specified in the constructor. This will come in handy when memory constraints prohibit Marc Gravell's solution.
Supported seek operations:
- seeking forward using
SeekOrigin.Current
and SeekOrigin.Begin
works for arbitrary offsets
- seeking backwards using
SeekOrigin.Current
and SeekOrigin.Begin
works for down to -seekBackBufferSize
bytes from the current position in the underlying stream (which may differ from readSeekableStream.Position
after a previous backwards seek)
- seeking using
SeekOrigin.End
works for offset >= -seekBackBufferSize && offset <= 0
General remarks
- the
Seek
method and the Position
property are completely handled internally and do not involve the underlying stream (which would only throw anyway)
- seeking affects the read part of the stream only, hence the name of the class
- all write operations are simply delegated through to the underlying stream
- wrapping already seekable streams with this would be a waste of resources
- some problems addressed by
ReadSeekableStream
below can also be solved by my PeekableStream
class
This implementation is fresh and not yet battle-hardened. I have however unit tested it for quite a few seek/read cases and corner cases, and cross-compared it against a (freely seekable) MemoryStream
.
public class ReadSeekableStream : Stream
{
private long _underlyingPosition;
private readonly byte[] _seekBackBuffer;
private int _seekBackBufferCount;
private int _seekBackBufferIndex;
private readonly Stream _underlyingStream;
public ReadSeekableStream(Stream underlyingStream, int seekBackBufferSize)
{
if (!underlyingStream.CanRead)
throw new Exception("Provided stream " + underlyingStream + " is not readable");
_underlyingStream = underlyingStream;
_seekBackBuffer = new byte[seekBackBufferSize];
}
public override bool CanRead { get { return true; } }
public override bool CanSeek { get { return true; } }
public override int Read(byte[] buffer, int offset, int count)
{
int copiedFromBackBufferCount = 0;
if (_seekBackBufferIndex < _seekBackBufferCount)
{
copiedFromBackBufferCount = Math.Min(count, _seekBackBufferCount - _seekBackBufferIndex);
Buffer.BlockCopy(_seekBackBuffer, _seekBackBufferIndex, buffer, offset, copiedFromBackBufferCount);
offset += copiedFromBackBufferCount;
count -= copiedFromBackBufferCount;
_seekBackBufferIndex += copiedFromBackBufferCount;
}
int bytesReadFromUnderlying = 0;
if (count > 0)
{
bytesReadFromUnderlying = _underlyingStream.Read(buffer, offset, count);
if (bytesReadFromUnderlying > 0)
{
_underlyingPosition += bytesReadFromUnderlying;
var copyToBufferCount = Math.Min(bytesReadFromUnderlying, _seekBackBuffer.Length);
var copyToBufferOffset = Math.Min(_seekBackBufferCount, _seekBackBuffer.Length - copyToBufferCount);
var bufferBytesToMove = Math.Min(_seekBackBufferCount - 1, copyToBufferOffset);
if (bufferBytesToMove > 0)
Buffer.BlockCopy(_seekBackBuffer, _seekBackBufferCount - bufferBytesToMove, _seekBackBuffer, 0, bufferBytesToMove);
Buffer.BlockCopy(buffer, offset, _seekBackBuffer, copyToBufferOffset, copyToBufferCount);
_seekBackBufferCount = Math.Min(_seekBackBuffer.Length, _seekBackBufferCount + copyToBufferCount);
_seekBackBufferIndex = _seekBackBufferCount;
}
}
return copiedFromBackBufferCount + bytesReadFromUnderlying;
}
public override long Seek(long offset, SeekOrigin origin)
{
if (origin == SeekOrigin.End)
return SeekFromEnd((int) Math.Max(0, -offset));
var relativeOffset = origin == SeekOrigin.Current
? offset
: offset - Position;
if (relativeOffset == 0)
return Position;
else if (relativeOffset > 0)
return SeekForward(relativeOffset);
else
return SeekBackwards(-relativeOffset);
}
private long SeekForward(long origOffset)
{
long offset = origOffset;
var seekBackBufferLength = _seekBackBuffer.Length;
int backwardSoughtBytes = _seekBackBufferCount - _seekBackBufferIndex;
int seekForwardInBackBuffer = (int) Math.Min(offset, backwardSoughtBytes);
offset -= seekForwardInBackBuffer;
_seekBackBufferIndex += seekForwardInBackBuffer;
if (offset > 0)
{
// first completely fill seekBackBuffer to remove special cases from while loop below
if (_seekBackBufferCount < seekBackBufferLength)
{
var maxRead = seekBackBufferLength - _seekBackBufferCount;
if (offset < maxRead)
maxRead = (int) offset;
var bytesRead = _underlyingStream.Read(_seekBackBuffer, _seekBackBufferCount, maxRead);
_underlyingPosition += bytesRead;
_seekBackBufferCount += bytesRead;
_seekBackBufferIndex = _seekBackBufferCount;
if (bytesRead < maxRead)
{
if (_seekBackBufferCount < offset)
throw new NotSupportedException("Reached end of stream seeking forward " + origOffset + " bytes");
return Position;
}
offset -= bytesRead;
}
// now alternate between filling tempBuffer and seekBackBuffer
bool fillTempBuffer = true;
var tempBuffer = new byte[seekBackBufferLength];
while (offset > 0)
{
var maxRead = offset < seekBackBufferLength ? (int) offset : seekBackBufferLength;
var bytesRead = _underlyingStream.Read(fillTempBuffer ? tempBuffer : _seekBackBuffer, 0, maxRead);
_underlyingPosition += bytesRead;
var bytesReadDiff = maxRead - bytesRead;
offset -= bytesRead;
if (bytesReadDiff > 0 /* reached end-of-stream */ || offset == 0)
{
if (fillTempBuffer)
{
if (bytesRead > 0)
{
Buffer.BlockCopy(_seekBackBuffer, bytesRead, _seekBackBuffer, 0, bytesReadDiff);
Buffer.BlockCopy(tempBuffer, 0, _seekBackBuffer, bytesReadDiff, bytesRead);
}
}
else
{
if (bytesRead > 0)
Buffer.BlockCopy(_seekBackBuffer, 0, _seekBackBuffer, bytesReadDiff, bytesRead);
Buffer.BlockCopy(tempBuffer, bytesRead, _seekBackBuffer, 0, bytesReadDiff);
}
if (offset > 0)
throw new NotSupportedException("Reached end of stream seeking forward " + origOffset + " bytes");
}
fillTempBuffer = !fillTempBuffer;
}
}
return Position;
}
private long SeekBackwards(long offset)
{
var intOffset = (int)offset;
if (offset > int.MaxValue || intOffset > _seekBackBufferIndex)
throw new NotSupportedException("Cannot currently seek backwards more than " + _seekBackBufferIndex + " bytes");
_seekBackBufferIndex -= intOffset;
return Position;
}
private long SeekFromEnd(long offset)
{
var intOffset = (int) offset;
var seekBackBufferLength = _seekBackBuffer.Length;
if (offset > int.MaxValue || intOffset > seekBackBufferLength)
throw new NotSupportedException("Cannot seek backwards from end more than " + seekBackBufferLength + " bytes");
// first completely fill seekBackBuffer to remove special cases from while loop below
if (_seekBackBufferCount < seekBackBufferLength)
{
var maxRead = seekBackBufferLength - _seekBackBufferCount;
var bytesRead = _underlyingStream.Read(_seekBackBuffer, _seekBackBufferCount, maxRead);
_underlyingPosition += bytesRead;
_seekBackBufferCount += bytesRead;
_seekBackBufferIndex = Math.Max(0, _seekBackBufferCount - intOffset);
if (bytesRead < maxRead)
{
if (_seekBackBufferCount < intOffset)
throw new NotSupportedException("Could not seek backwards from end " + intOffset + " bytes");
return Position;
}
}
else
{
_seekBackBufferIndex = _seekBackBufferCount;
}
// now alternate between filling tempBuffer and seekBackBuffer
bool fillTempBuffer = true;
var tempBuffer = new byte[seekBackBufferLength];
while (true)
{
var bytesRead = _underlyingStream.Read(fillTempBuffer ? tempBuffer : _seekBackBuffer, 0, seekBackBufferLength);
_underlyingPosition += bytesRead;
var bytesReadDiff = seekBackBufferLength - bytesRead;
if (bytesReadDiff > 0) // reached end-of-stream
{
if (fillTempBuffer)
{
if (bytesRead > 0)
{
Buffer.BlockCopy(_seekBackBuffer, bytesRead, _seekBackBuffer, 0, bytesReadDiff);
Buffer.BlockCopy(tempBuffer, 0, _seekBackBuffer, bytesReadDiff, bytesRead);
}
}
else
{
if (bytesRead > 0)
Buffer.BlockCopy(_seekBackBuffer, 0, _seekBackBuffer, bytesReadDiff, bytesRead);
Buffer.BlockCopy(tempBuffer, bytesRead, _seekBackBuffer, 0, bytesReadDiff);
}
_seekBackBufferIndex -= intOffset;
return Position;
}
fillTempBuffer = !fillTempBuffer;
}
}
public override long Position
{
get { return _underlyingPosition - (_seekBackBufferCount - _seekBackBufferIndex); }
set { Seek(value, SeekOrigin.Begin); }
}
protected override void Dispose(bool disposing)
{
if (disposing)
_underlyingStream.Close();
base.Dispose(disposing);
}
public override bool CanTimeout { get { return _underlyingStream.CanTimeout; } }
public override bool CanWrite { get { return _underlyingStream.CanWrite; } }
public override long Length { get { return _underlyingStream.Length; } }
public override void SetLength(long value) { _underlyingStream.SetLength(value); }
public override void Write(byte[] buffer, int offset, int count) { _underlyingStream.Write(buffer, offset, count); }
public override void Flush() { _underlyingStream.Flush(); }
}
MemoryStream
?BufferedStream
? – Mutinous