In C++, what is object slicing and when does it occur?
"Slicing" is where you assign an object of a derived class to an instance of a base class, thereby losing part of the information - some of it is "sliced" away.
For example,
class A {
int foo;
};
class B : public A {
int bar;
};
So an object of type B
has two data members, foo
and bar
.
Then if you were to write this:
B b;
A a = b;
Then the information in b
about member bar
is lost in a
.
Then the information in b about member bar is lost in a.
. does foo data gets corrupted after assignment? but why? –
Mechanistic a.bar
because the compiler thinks that a
is of type A
. If you cast it back to type B
then you can retrieve all hidden ("sliced away") fields. –
Palmette A a = b;
a
is now object of type A
which has copy of B::foo
. It will be mistake to cast it back now i think. –
Mechanistic bar
in b
is not corrupted at all, simply not copied by the compiler-generated assignment operator, so a
is now a completely new object of type A
with member a.foo
set to the same value as b.foo
. –
Palmette B& b = xxx; b = someDerivedClass();
still provoke slicing. It is just that usually the problem goes unnoticed. –
Sfumato B b1; B b2; A& b2_ref = b2; b2 = b1
. You might think you have copied b1
to b2
, but you haven't! You have copied a part of b1
to b2
(the part of b1
that B
inherited from A
), and left the other parts of b2
unchanged. b2
is now a frankensteinian creature consisting of a few bits of b1
followed by some chunks of b2
. Ugh! Downvoting because I think the answer is very missleading. –
Hatter B b1; B b2; A& b2_ref = b2; b2_ref = b1
"The real problem occurs if you" ... derive from a class with a non-virtual assignment operator. Is A
even intended for derivation? It has no virtual functions. If you derive from a type, you have to deal with the fact that its member functions can be called! –
Mullinax B
into a name of reference to A
. –
Tbar a
is capable of holding just one field and gets a copy of this field from b
. It is never supposed to deal with whatever other fields b
may have. –
Isis A
? i.e. in A a = b;
? –
Clothesbasket A(const A&)
. –
Clothesbasket Most answers here fail to explain what the actual problem with slicing is. They only explain the benign cases of slicing, not the treacherous ones. Assume, like the other answers, that you're dealing with two classes A
and B
, where B
derives (publicly) from A
.
In this situation, C++ lets you pass an instance of B
to A
's assignment operator (and also to the copy constructor). This works because an instance of B
can be converted to a const A&
, which is what assignment operators and copy-constructors expect their arguments to be.
The benign case
B b;
A a = b;
Nothing bad happens there - you asked for an instance of A
which is a copy of B
, and that's exactly what you get. Sure, a
won't contain some of b
's members, but how should it? It's an A
, after all, not a B
, so it hasn't even heard about these members, let alone would be able to store them.
The treacherous case
B b1;
B b2;
A& a_ref = b2;
a_ref = b1;
//b2 now contains a mixture of b1 and b2!
You might think that b2
will be a copy of b1
afterward. But, alas, it's not! If you inspect it, you'll discover that b2
is a Frankensteinian creature, made from some chunks of b1
(the chunks that B
inherits from A
), and some chunks of b2
(the chunks that only B
contains). Ouch!
What happened? Well, C++ by default doesn't treat assignment operators as virtual
. Thus, the line a_ref = b1
will call the assignment operator of A
, not that of B
. This is because, for non-virtual functions, the declared (formally: static) type (which is A&
) determines which function is called, as opposed to the actual (formally: dynamic) type (which would be B
, since a_ref
references an instance of B
). Now, A
's assignment operator obviously knows only about the members declared in A
, so it will copy only those, leaving the members added in B
unchanged.
A solution
Assigning only to parts of an object usually makes little sense, yet C++, unfortunately, provides no built-in way to forbid this. You can, however, roll your own. The first step is making the assignment operator virtual. This will guarantee that it's always the actual type's assignment operator which is called, not the declared type's. The second step is to use dynamic_cast
to verify that the assigned object has a compatible type. The third step is to do the actual assignment in a (protected!) member assign()
, since B
's assign()
will probably want to use A
's assign()
to copy A
's, members.
class A {
public:
virtual A& operator= (const A& a) {
assign(a);
return *this;
}
protected:
void assign(const A& a) {
// copy members of A from a to this
}
};
class B : public A {
public:
virtual B& operator= (const A& a) {
if (const B* b = dynamic_cast<const B*>(&a))
assign(*b);
else
throw bad_assignment();
return *this;
}
protected:
void assign(const B& b) {
A::assign(b); // Let A's assign() copy members of A from b to this
// copy members of B from b to this
}
};
Note that, for pure convenience, B
's operator=
covariantly overrides the return type, since it knows that it's returning an instance of B
.
A
are not allowed when the object is of type B
. –
Mullinax derived
value may be given to code expecting a base
value, or any derived reference may be used as a base reference. I would like to see a language with a type system which addresses both concepts separately. There are many cases where a derived reference should be substitutable for a base reference, but derived instances should not be substitutable for base ones; there are also many cases where instances should be convertible but references should not substitute. –
Necrotomy KeyValuePair<SiameseCat, ToyotaPrius>
, one should be able to store that result into a storage location of type KeyValuePair<Animal, Vehicle>
, not because an instance of the former is an instance of the latter, but rather because interpreting the return value as a KVP<A,V>
would effectively turn it into one. Unfortunately, that would require a separate hierarchy from the normal inheritance one, since a boxed instance of the former type is definitely not equivalent to a boxed instance of the latter. –
Necrotomy FooStruct<T>
with a field of type T
implement interface IFoo<T>
containing property Foo
of type T
that could read and write the field, then if FooStruct<Cat>
inherited from FooStruct<Animal>
, it should implement IFoo<Animal>
, implying that one should be able to store an Animal
to it. –
Necrotomy FooStruct<Cat>
into a variable of type FooStruct<Animal>
would turn it into a FooStruct<Animal>
, which could hold an Animal
in its field, but casting it to IFoo<Animal>
would turn it into the heap object type associated with FooStruct<Cat>
, which would have to implement IFoo<Animal>
, but couldn't accept a non-cat Animal
stored into its property. –
Necrotomy FooStruct<Cat>
and FooStruct<Animal>
aren't the same type. You can't so such a thing in Java, because the two are, as far as the runtime is concerned, the same type. But in e.g. C++, the two are completely distinct types. You should be able to use template specializations to let one specialized type (in this case FooStruct<Cat>
) from another (in this case FooStruct<Animal>
). Not sure about .NET, though - it does have template specialization AFAIK, but not quite as general ones as C++ has, I think. –
Hatter operator=()
copies) to be arbitrarily redefined in B
, so copying this to an A
instance could even produce UB. –
Coles A a = b
could prodce UB that couldn't also happen for B b2 = b
. –
Hatter A& operator=(const A&)
. So the only way to avoid that operator being with the argument being an instance of B would be to not automatically cast instances of B to const A&
. But this would interfere with the LSP... –
Hatter A a = b
. (You could say that this is bad design/implementation, but it doesn't violate the LSP provided public methods continue to "behave properly", and can often be useful.) As a concrete example, suppose A contains two int members x and y, an int* p, sets p = &x in its ctor, and requires the expression *p to be valid at all times. (Maybe other code in A sometimes does p = &y.) B adds a third int member z, and in its ctor sets p = &z. After A a = b
and b's lifetime ends, a.p no longer points to anything. –
Coles a = b
does not make "a" reference object "b" (like "a = &b" would, if "a" were a pointer)! It invokes the assignment operator of the object referenced by "a", which (usually) will proceed to overwrite the referenced object with the contents of object "b". –
Hatter a_ref
and b1
as instances of A
, you won't notice anything because their A
-part is indeed identical. But if you compare b1
and b2
, you will notice that their A
-part is identical, but whatever members are added by B
still have their original values. –
Hatter T& op=(T&)
is not one of them. –
Tbar a
, and the obvious implementation that makes A a1 = a2
safe also makes A a = b
safe. see here –
Physician assign
method if the class gains a new member. So it's not worse than any other class with overridden assignment or comparison operators, all of which typically must exhaustively handle all member variables. –
Hatter B
it suffices to main that invariant in all non-const members of B itself. But if the invariant makes assumptions about members of a base class A of B that is not enough, because any non-const member of A (like, operator= above) can be used to modify an instance of B. –
Hatter void swap(Base& b1, Base& b2)
using just direct object assignments and a temp
object. When doing a swap(derived1, derived2);
, the members of Derived
not in Base
were not swapped. All that went into production without even a compiler warning. –
Delbert If You have a base class A
and a derived class B
, then You can do the following.
void wantAnA(A myA)
{
// work with myA
}
B derived;
// work with the object "derived"
wantAnA(derived);
Now the method wantAnA
needs a copy of derived
. However, the object derived
cannot be copied completely, as the class B
could invent additional member variables which are not in its base class A
.
Therefore, to call wantAnA
, the compiler will "slice off" all additional members of the derived class. The result might be an object you did not want to create, because
- it may be incomplete,
- it behaves like an
A
-object (all special behaviour of the classB
is lost).
wantAnA
(as its name implies!) wants an A
, then that's what it gets. And an instance of A
, will, uh, behave like an A
. How is that surprising? –
Hatter derived
to the type A
. Implicit casting is always a source of unexpected behavior in C++, because it is often hard to understand from looking at the code locally that a cast took place. –
Swacked A
is constructed at the call site, via a call to A::A(const A &)
–
Ceratodus const derived&
into const A&
that happens implicitly when you copy initialise an instance of A
. My legalese wasn't up to standard 5 years ago so I used to wrote "cast" to identify all conversions, not only the explicit cast expression –
Swacked B&
, there is no conversion, the (copy constructor's) reference (argument) is bound to the A
sub-object of the B
directly. –
Ceratodus derived
in the expression wantAnA(derived)
is an lvalue reference, typed as B&
because derived
is an identifier corresponding to a non-const variable of type B
. The language automatically converts the reference from B&
into const A&
as in const_cast<const A&>(static_cast<A&>(derived))
which then allows it to invoke A(A const &)
copy constructor of the A
class. If such copy constructor is aware of class B
and tries to infer the actual type of its argument (i.e., by trying to dynamic_cast<const B&>
its argument) it can access the whole B
object –
Swacked These are all good answers. I would just like to add an execution example when passing objects by value vs by reference:
#include <iostream>
using namespace std;
// Base class
class A {
public:
A() {}
A(const A& a) {
cout << "'A' copy constructor" << endl;
}
virtual void run() const { cout << "I am an 'A'" << endl; }
};
// Derived class
class B: public A {
public:
B():A() {}
B(const B& a):A(a) {
cout << "'B' copy constructor" << endl;
}
virtual void run() const { cout << "I am a 'B'" << endl; }
};
void g(const A & a) {
a.run();
}
void h(const A a) {
a.run();
}
int main() {
cout << "Call by reference" << endl;
g(B());
cout << endl << "Call by copy" << endl;
h(B());
}
The output is:
Call by reference
I am a 'B'
Call by copy
'A' copy constructor
I am an 'A'
Third match in google for "C++ slicing" gives me this Wikipedia article http://en.wikipedia.org/wiki/Object_slicing and this (heated, but the first few posts define the problem) : http://bytes.com/forum/thread163565.html
So it's when you assign an object of a subclass to the super class. The superclass knows nothing of the additional information in the subclass, and hasn't got room to store it, so the additional information gets "sliced off".
If those links don't give enough info for a "good answer" please edit your question to let us know what more you're looking for.
The slicing problem is serious because it can result in memory corruption, and it is very difficult to guarantee a program does not suffer from it. To design it out of the language, classes that support inheritance should be accessible by reference only (not by value). The D programming language has this property.
Consider class A, and class B derived from A. Memory corruption can happen if the A part has a pointer p, and a B instance that points p to B's additional data. Then, when the additional data gets sliced off, p is pointing to garbage.
Derived
is implicitly convertible to Base
.) This is obviously counter to the Open-Closed Principle, and a big maintenance burden. –
Coles I see all the answers mention when object slicing happens when data members are sliced. Here I give an example that the methods are not overridden:
class A{
public:
virtual void Say(){
std::cout<<"I am A"<<std::endl;
}
};
class B: public A{
public:
void Say() override{
std::cout<<"I am B"<<std::endl;
}
};
int main(){
B b;
A a1;
A a2=b;
b.Say(); // I am B
a1.Say(); // I am A
a2.Say(); // I am A why???
}
B (object b) is derived from A (object a1 and a2). b and a1, as we expect, call their member function. But from polymorphism viewpoint we don’t expect a2, which is assigned by b, to not be overridden. Basically, a2 only saves A-class part of b and that is object slicing in C++.
To solve this problem, a reference or pointer should be used
A& a2=b;
a2.Say(); // I am B
or
A* a2 = &b;
a2->Say(); // I am B
But from polymorphism viewpoint we don’t expect a2, which is assigned by b, to not be overridden. Basically, a2 only saves A-class part of b and that is object slicing in C++.
This doesn't sound right and isn't clear. a2
's static type is A
which is why A::Say()
was invoked -- I don't think it has to do with object slicing. –
Kelt In C++, a derived class object can be assigned to a base class object, but the other way is not possible.
class Base { int x, y; };
class Derived : public Base { int z, w; };
int main()
{
Derived d;
Base b = d; // Object Slicing, z and w of d are sliced off
}
Object slicing happens when a derived class object is assigned to a base class object, additional attributes of a derived class object are sliced off to form the base class object.
The slicing problem in C++ arises from the value semantics of its objects, which remained mostly due to compatibility with C structs. You need to use explicit reference or pointer syntax to achieve "normal" object behavior found in most other languages that do objects, i.e., objects are always passed around by reference.
The short answers is that you slice the object by assigning a derived object to a base object by value, i.e. the remaining object is only a part of the derived object. In order to preserve value semantics, slicing is a reasonable behavior and has its relatively rare uses, which doesn't exist in most other languages. Some people consider it a feature of C++, while many considered it one of the quirks/misfeatures of C++.
struct
, compatibility, or other non-sense the any random OOP priest told you. –
Mullinax Base
must take exactly sizeof(Base)
bytes in memory, with possible alignment, maybe, that's why "assignment" (on-stack-copy) will not copy derived class members, their offsets are outside sizeof. To avoid "losing data", just use pointer, like anyone else, since pointer memory is fixed in place and size, whereas stack is very volitile –
Tieratierce So ... Why is losing the derived information bad? ... because the author of the derived class may have changed the representation such that slicing off the extra information changes the value being represented by the object. This can happen if the derived class if used to cache a representation that is more efficient for certain operations, but expensive to transform back to the base representation.
Also thought someone should also mention what you should do to avoid slicing... Get a copy of C++ Coding Standards, 101 rules guidlines, and best practices. Dealing with slicing is #54.
It suggests a somewhat sophisticated pattern to fully deal with the issue: have a protected copy constructor, a protected pure virtual DoClone, and a public Clone with an assert which will tell you if a (further) derived class failed to implement DoClone correctly. (The Clone method makes a proper deep copy of the polymorphic object.)
You can also mark the copy constructor on the base explicit which allows for explicit slicing if it is desired.
1. THE DEFINITION OF SLICING PROBLEM
If D is a derived class of the base class B, then you can assign an object of type Derived to a variable (or parameter) of type Base.
EXAMPLE
class Pet
{
public:
string name;
};
class Dog : public Pet
{
public:
string breed;
};
int main()
{
Dog dog;
Pet pet;
dog.name = "Tommy";
dog.breed = "Kangal Dog";
pet = dog;
cout << pet.breed; //ERROR
Although the above assignment is allowed, the value that is assigned to the variable pet loses its breed field. This is called the slicing problem.
2. HOW TO FIX THE SLICING PROBLEM
To defeat the problem, we use pointers to dynamic variables.
EXAMPLE
Pet *ptrP;
Dog *ptrD;
ptrD = new Dog;
ptrD->name = "Tommy";
ptrD->breed = "Kangal Dog";
ptrP = ptrD;
cout << ((Dog *)ptrP)->breed;
In this case, none of the data members or member functions of the dynamic variable being pointed to by ptrD (descendant class object) will be lost. In addition, if you need to use functions, the function must be a virtual function.
dog
that isn't part of class Pet
(the breed
data member) isn't copied in the variable pet
? The code is is only interested in the Pet
data members - apparently. Slicing is definitely a "problem" if it is unwanted, but I don't see that here. –
Mullinax ((Dog *)ptrP)
" I suggest using static_cast<Dog*>(ptrP)
–
Mullinax Dog::breed
) is no way an ERROR related to SLICING? –
Tieratierce It seems to me, that slicing isn't so much a problem other than when your own classes and program are poorly architected/designed.
If I pass a subclass object in as a parameter to a method, which takes a parameter of type superclass, I should certainly be aware of that and know the internally, the called method will be working with the superclass (aka baseclass) object only.
It seems to me only the unreasonable expectation that providing a subclass where a baseclass is requested, would somehow result in subclass specific results, would cause slicing to be a problem. Its either poor design in the use of the method or a poor subclass implementation. I'm guessing its usually the result of sacrificing good OOP design in favor of expediency or performance gains.
OK, I'll give it a try after reading many posts explaining object slicing but not how it becomes problematic.
The vicious scenario that can result in memory corruption is the following:
- Class provides (accidentally, possibly compiler-generated) assignment on a polymorphic base class.
- Client copies and slices an instance of a derived class.
- Client calls a virtual member function that accesses the sliced-off state.
Slicing means that the data added by a subclass are discarded when an object of the subclass is passed or returned by value or from a function expecting a base class object.
Explanation: Consider the following class declaration:
class baseclass
{
...
baseclass & operator =(const baseclass&);
baseclass(const baseclass&);
}
void function( )
{
baseclass obj1=m;
obj1=m;
}
As baseclass copy functions don't know anything about the derived only the base part of the derived is copied. This is commonly referred to as slicing.
class A
{
int x;
};
class B
{
B( ) : x(1), c('a') { }
int x;
char c;
};
int main( )
{
A a;
B b;
a = b; // b.c == 'a' is "sliced" off
return 0;
}
when a derived class object is assigned to a base class object, additional attributes of a derived class object are sliced off (discard) form the base class object.
class Base {
int x;
};
class Derived : public Base {
int z;
};
int main()
{
Derived d;
Base b = d; // Object Slicing, z of d is sliced off
}
When a Derived class Object is assigned to Base class Object, all the members of derived class object is copied to base class object except the members which are not present in the base class. These members are Sliced away by the compiler. This is called Object Slicing.
Here is an Example:
#include<bits/stdc++.h>
using namespace std;
class Base
{
public:
int a;
int b;
int c;
Base()
{
a=10;
b=20;
c=30;
}
};
class Derived : public Base
{
public:
int d;
int e;
Derived()
{
d=40;
e=50;
}
};
int main()
{
Derived d;
cout<<d.a<<"\n";
cout<<d.b<<"\n";
cout<<d.c<<"\n";
cout<<d.d<<"\n";
cout<<d.e<<"\n";
Base b = d;
cout<<b.a<<"\n";
cout<<b.b<<"\n";
cout<<b.c<<"\n";
cout<<b.d<<"\n";
cout<<b.e<<"\n";
return 0;
}
It will generate:
[Error] 'class Base' has no member named 'd'
[Error] 'class Base' has no member named 'e'
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