So I got quite the weird behavior here, just started learning about networking stuff btw. The title explains it all, the host can only see the client correctly synchronized if the client runs in debug mode, otherwise he'll just be stuck in the spawn location.
Host can only see client synchronized if the client runs in debug mode
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What I mean with debug mode is running through the debug executable when exporting btw
Okay... it seems that the way is to let the client spawn only himself, and the host will spawn not only himself but also all the clients. By checking if the ID is from the host I can spawn the clients only on his side.
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