I found the solution to this problem. Other answers are partially correct and are helpful.
The following points are important to understanding the solution:
- The mask property is not animatable itself.
- Since the mask is a CALayer it can be animated on its own.
- Frame is not animatable, use bounds and position. This may not apply to you(if you weren't trying to animate the frame), but was an issue for me. (See Apple QA 1620)
- A view layer's mask is not tied to UIView so it will not receive the core animation transaction that is applied to the view's layer.
- We are modifying the CALayer directly, so we can't expect that UIView will have any idea of what we are trying to do, so the UIView animation won't create the core animation transaction to include changes to our properties.
In order to solve, we are going to have to tap into Core Animation ourselves, and can't rely on the UIView animation block to do the work for us.
Simply create a CATransaction
with the same duration that you are using with [UIView animateWithDuration:...]
. This will create a separate animation, but if your durations and easing function is the same, it should animate exactly with the other animations in your animation block.
NSTimeInterval duration = 0.5;// match this to the value of the UIView animateWithDuration: call
[CATransaction begin];
[CATransaction setValue:[NSNumber numberWithFloat:duration] forKey:kCATransactionAnimationDuration];
self.myView.layer.mask.position = CGPointMake(newX, 0);
self.myView.layer.mask.bounds = CGRectMake(0, 0, newWidth, newHeight);
[CATransaction commit];