Is it possible to assign a fixed value to a property on a child instance when building a parent with Autofixture? It will add default values to all the properties on the child instance like a charm, but I would like to override and assign a specific value to one of the properties on the child instance.
Given this parent/child relationship:
public class Person
{
public string FirstName { get; set; }
public string LastName { get; set; }
public Address Address { get; set; }
}
public class Address
{
public string Street { get; set; }
public int Number { get; set; }
public string City { get; set; }
public string PostalCode { get; set; }
}
I would like to assign a specific value to the City property on the address instance. I was thinking in the lines of this test code:
var fixture = new Fixture();
var expectedCity = "foo";
var person = fixture
.Build<Person>()
.With(x => x.Address.City, expectedCity)
.Create();
Assert.AreEqual(expectedCity, person.Address.City);
That is not possible. I guess, by the reflection exception
System.Reflection.TargetException : Object does not match target type.
...that Autofixture tries to assign the value to a City property on the Person instance instead of an Address instance.
Any suggestions?
And yes, I know that I could just add an extra step like the following:
var fixture = new Fixture();
var expectedCity = "foo";
// extra step begin
var address = fixture
.Build<Address>()
.With(x => x.City, expectedCity)
.Create();
// extra step end
var person = fixture
.Build<Person>()
.With(x => x.Address, address)
.Create();
Assert.AreEqual(expectedCity, person.Address.City);
...but was hoping for the first version or something similar (fewer steps, more terse).
Note: I'm using Autofixture v3.22.0