Hi all! Very excited to post here for the first time! I've been a Unity developer since 2014 and the recent changes have made me lose all faith in them as a platform and company. So I'm turning to Godot! I've messed around with it a little bit over the last year or so, but never got very far before having to drop off.
I've been working on a multi-player game for a while now and I want to try remaking it in Godot. The game has a dedicated server structure and I want to find how to do that in Godot. From what I can find on google/YouTube there are a few tutorials ok setting up server/client projects, but they seem to be all for Godot 3. I've found a few p2p tutorials for 4, but p2p doesn't work for me. Is there a place to check out the basics of networking for Godot 4?
Just a list of what I need:
- starting server
- starting client
- automatically connecting client to server
- being able to send information between client and server, to either all players or specific players
Any help at all here would be greatly appreciated!