I implemented AI looking but it is slow (slowly rotates towards the player)
LookAt(newVelocity, Vector3.Up, true);
I tried to use LookingAt Method for giving weight. But it didn't work properly.
GlobalTransform.LookingAt(newVelocity, Vector3.Up);
Transform.InterpolateWith(GlobalTransform, .5f);
Does anyone know how I can do this?