It appears that a certain project of mine will require the use of quad-trees, something that I have never worked with before. From what I have read they should allow substantial performance enhancements than a brute-force attempt at the problem would yield. Are any of these python modules any good?
- Quadtree 0.1.2 <= No: unable to execute in Python 3.1
- QuadTree <= Yes: simple while working with rectangles
- quadtree.py <= No: no support for needed operations
EDIT 1: Does anyone know of a better implementation than the one presented in the pygame wiki?
EDIT 2: Here are a few resources that others may find useful for path-finding techniques in Python.