Adding just as a sample answer of what works. AFAIK, only Add will work. Code snippet taken from Marius Schulz
// simple struct which represents a point in three-dimensional space
public struct Point3D
{
public readonly double X;
public readonly double Y;
public readonly double Z;
public Point3D(double x, double y, double z)
{
X = x;
Y = y;
Z = z;
}
}
// implementation of a collection of points, which respects
// the compiler convention for collection initializers and
// therefore both implements IEnumerable<T> and provides
// a public Add method
public class Points : IEnumerable<Point3D>
{
private readonly List<Point3D> _points;
public Points()
{
_points = new List<Point3D>();
}
public void Add(double x, double y, double z)
{
_points.Add(new Point3D(x, y, z));
}
public IEnumerator<Point3D> GetEnumerator()
{
return _points.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
// instantiate the Points class and fill it with values like this:
var cube = new Points
{
{ -1, -1, -1 },
{ -1, -1, 1 },
{ -1, 1, -1 },
{ -1, 1, 1 },
{ 1, -1, -1 },
{ 1, -1, 1 },
{ 1, 1, -1 },
{ 1, 1, 1 }
};