I am new to ios, so I apologize in advance if I am missing something obvious.
I am creating a puzzle where I would like the individual puzzle pieces to increase in size on touch and decrease on letting go.
Currently I have:
-(IBAction)handlePan:(UIPanGestureRecognizer *)recognizer{
if(recognizer.state == UIGestureRecognizerStateBegan)
else if(recognizer.state == UIGestureRecognizerStateEnded)
}
The puzzle piece increases size when the pan begins (which is also when the statebegan) and decreases in size when the pan ends (as expected). I would like the size to increase once the user has touched the piece and before the puzzle piece moves. This is seen in Words With Friends when selecting a tile.
I have tried
-(IBAction)handleTap:(UITapGestureRecognizer *)recognizer{
if(recognizer.state == UIGestureRecognizerStateBegan)
else if(recognizer.state == UIGestureRecognizerStateEnded)
}
This will increase the puzzle piece only after the finger has lifted.
MY QUESTION:
Is there a way to increase the size of a puzzle piece once the finger has touched the puzzle piece and then continue with the pan gesture.
Thank you in advance.
translationInView
). – Puryear