In realy I advise to you don't to use this too much... it is very expensive. Adobe need to create a native function to return this to us.
But, for now... try this:
You will need to cause a explicit coercion to get it!
Because when you make and explicit coercion you get an Error like this:
TypeError: Error #1034:
Type Coercion failed: cannot convert Main@1c49d31 to flash.utils.ByteArray.
Note that in this error you get what you want... the @1c49d31. This hash is like an ID in the memory allocation.
I did a lot of tests. This hash just change when you call a "new" (in C languages is equivalent to [[... alloc] init]) and for static functions and static properties, the allocation occurs a little different... anyway...
Backing to Flash, the problem is we don't have a direct way to get this hash without an Error.
But this is not a realy big problem. All that you need is to use some "try" and "catch"
Like this:
try
{
ByteArray(anyObjectToKnowItAllocationHash);
}
catch (e:Error)
{
trace(e);
}
And voila!
You will get the hash without result in an Error!
After this I did a more refinated way... Try this:
var memoryHash:String;
try
{
FakeClass(anyObjectToKnowItAllocationHash);
}
catch (e:Error)
{
memoryHash = String(e).replace(/.*([@|\$].*?) to .*$/gi, '$1');
}
internal final class FakeClass { }
A little explain about this:
The fakeClass is to be sure about this will generate an Error.
The RegularExpression is to capture the last @... that appear. Because Objects and Functions generate different messages on this Error. And the $ is to catch the Static Objects, Class and Functions, bacause they don't have an "@" in its memory hash and different zones in memory.
This little code works so fine to me! Now i can finish some great engines that i'm making that work with memory management, weak references and ID based on memory.
I hope this can help you.
Bye, and good luck, my friend!