When implementing polymorphic behavior in C++ one can either use a pure virtual method or one can use function pointers (or functors). For example an asynchronous callback can be implemented by:
Approach 1
class Callback
{
public:
Callback();
~Callback();
void go();
protected:
virtual void doGo() = 0;
};
//Constructor and Destructor
void Callback::go()
{
doGo();
}
So to use the callback here, you would need to override the doGo() method to call whatever function you want
Approach 2
typedef void (CallbackFunction*)(void*)
class Callback
{
public:
Callback(CallbackFunction* func, void* param);
~Callback();
void go();
private:
CallbackFunction* iFunc;
void* iParam;
};
Callback::Callback(CallbackFunction* func, void* param) :
iFunc(func),
iParam(param)
{}
//Destructor
void go()
{
(*iFunc)(iParam);
}
To use the callback method here you will need to create a function pointer to be called by the Callback object.
Approach 3
[This was added to the question by me (Andreas); it wasn't written by the original poster]
template <typename T>
class Callback
{
public:
Callback() {}
~Callback() {}
void go() {
T t; t();
}
};
class CallbackTest
{
public:
void operator()() { cout << "Test"; }
};
int main()
{
Callback<CallbackTest> test;
test.go();
}
What are the advantages and disadvantages of each implementation?
go()
could be a template function that can take either a function pointer or a class with overriddenoperator()(void*)
. – Bohaty