The answer above (from @dtech) works great, but can sometimes end up with an uneven border around the roundedRect. Using QPainter.strokePath()
instead of QPainter.drawPath()
can fix this issue.
Here is a python implementation of QPushButton
, with paintEvent
reimplemented:
# I use PySide6, but whatever library should work.
from PySide6.QtWidgets import QPushButton
from PySide6.QtGui import QPainter, QPainterPath, QBrush, QPen
from PySide6.QtCore import Qt, QRectF
class RoundedButton(QPushButton):
def __init__(self, text, bordersize, outlineColor, fillColor):
super(RoundedButton, self).__init__()
self.bordersize = bordersize
self.outlineColor = outlineColor
self.fillColor = fillColor
self.setText(text)
def paintEvent(self, event):
# Create the painter
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing)
# Create the path
path = QPainterPath()
# Set painter colors to given values.
pen = QPen(self.outlineColor, self.bordersize)
painter.setPen(pen)
brush = QBrush(self.fillColor)
painter.setBrush(brush)
rect = QRectF(event.rect())
# Slighly shrink dimensions to account for bordersize.
rect.adjust(self.bordersize/2, self.bordersize/2, -self.bordersize/2, -self.bordersize/2)
# Add the rect to path.
path.addRoundedRect(rect, 10, 10)
painter.setClipPath(path)
# Fill shape, draw the border and center the text.
painter.fillPath(path, painter.brush())
painter.strokePath(path, painter.pen())
painter.drawText(rect, Qt.AlignCenter, self.text())