script interactive grass w/zylann's hterrain?
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ok, so im working on a 3D 3rd person game. I have hterrain(zylanns terrain) and a slightly more than basic understanding of the godot platform(i created a functional start menu screen using the automated node functions like textbutton and others)

ok so heres the question, I want interactive grass for my terrain that i can paint(if possible so i can hand place the grass for space for paths and stuff i dont want the whole map covered, manual placement definately needed) _anyways, i want the grass to bend as the character is running or walking through it AND blow in the wind AND be able to attach to an hterrain node but where not the whole terrain map is covered in grass_, but where i can place it by hand instead. the style of grass im going for is like in BoTW (i created a single blade in blender as an obj and ran through a couple of the interactive grass tutorials on youtube"Interactive Grass Godot" and "BoTW style grass godot" interactive uses visual shader and the other(the wind side) is a scripted spatial shader.

thanks ahead of time for your help. first game in godot, not a stranger to working with software like this(UE4 Unity etc)

Twobyfour answered 8/9, 2021 at 10:43 Comment(0)
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Fifteenth answered 8/9, 2021 at 10:44 Comment(0)
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You might want to look at scatter, but I don't think the grass is interactive. Good place to start. I haven't used it yet. https://github.com/HungryProton/scatter

Chaparajos answered 8/9, 2021 at 17:4 Comment(0)
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_anyways, i want the grass to bend as the character is running or walking through it AND blow in the wind AND be able to attach to an hterrain node but where not the whole terrain map is covered in grass_,

This requires global shader uniforms to be implemented effectively. Global shader uniforms will only be available in Godot 4.0 and can't be backported to 3.x for technical reasons.

Selfinduced answered 12/9, 2021 at 23:4 Comment(0)

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