You could do it this way:
arr = []
arr.push = function(data) {
alert(data); //callback
return Array.prototype.push.call(this, data);
}
If you're in a situation without call, you could also go for this solution:
arr.push = function(data) {
alert(data); //callback
//While unlikely, someone may be using "psh" to store something important
//So we save it.
var saved = this.psh;
this.psh = Array.prototype.push;
var ret = this.psh(data);
this.psh = saved;
return ret;
}
While I'm telling you how to do it, you might be better served with using a different method that performs the callback and then just calls push on the array rather than overriding push. You may end up with some unexpected side effects. For instance, push appears to be varadic (takes a variable number of arguments, like printf), and using the above would break that.
You'd need to do mess with _Arguments() and _ArgumentsLength() to properly override this function. I highly suggest against this route.
Or you could use "arguments", and that'd work too. I still advise against taking this route though.