I am trying to get iOS background app fetch to work in my app. While testing in Xcode it works, when running on the device it doesn't!
- My test device is running iOS 9.3.5 (my deployment target is 7.1)
- I have enabled "Background fetch" under "Background modes" under "Capabilities" on the target in Xcode
In application:didFinishLaunchingWithOptions I have tried various intervals with setMinimumBackgroundFetchInterval, including UIApplicationBackgroundFetchIntervalMinimum
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// tell the system we want background fetch
//[application setMinimumBackgroundFetchInterval:3600]; // 60 minutes
[application setMinimumBackgroundFetchInterval:UIApplicationBackgroundFetchIntervalMinimum];
//[application setMinimumBackgroundFetchInterval:1800]; // 30 minutes
return YES;
}
I have implemented application:performFetchWithCompletionHandler
void (^fetchCompletionHandler)(UIBackgroundFetchResult);
NSDate *fetchStart;
-(void)application:(UIApplication *)application performFetchWithCompletionHandler:(void (^)(UIBackgroundFetchResult))completionHandler
{
fetchCompletionHandler = completionHandler;
fetchStart = [NSDate date];
[[NSUserDefaults standardUserDefaults] setObject:fetchStart forKey:kLastCheckedContentDate];
[[NSUserDefaults standardUserDefaults] synchronize];
[FeedParser parseFeedAtUrl:url withDelegate:self];
}
-(void)onParserFinished
{
DDLogVerbose(@"AppDelegate/onParserFinished");
UIBackgroundFetchResult result = UIBackgroundFetchResultNoData;
NSDate *fetchEnd = [NSDate date];
NSTimeInterval timeElapsed = [fetchEnd timeIntervalSinceDate:fetchStart];
DDLogVerbose(@"Background Fetch Duration: %f seconds", timeElapsed);
if ([self.mostRecentContentDate compare:item.date] < 0) {
DDLogVerbose(@"got new content: %@", item.date);
self.mostRecentContentDate = item.date;
[self scheduleNotificationWithItem:item];
result = UIBackgroundFetchResultNewData;
}
else {
DDLogVerbose(@"no new content.");
UILocalNotification* localNotification = [[UILocalNotification alloc] init];
localNotification.fireDate = [NSDate dateWithTimeIntervalSinceNow:60];
localNotification.alertBody = [NSString stringWithFormat:@"Checked for new posts in %f seconds", timeElapsed];
localNotification.timeZone = [NSTimeZone defaultTimeZone];
[[UIApplication sharedApplication] scheduleLocalNotification:localNotification];
}
fetchCompletionHandler(result);
}
I have (successfully!) tested with the simulator and device using Xcode's Debug/SimulateBackgroundFetch
I have successfully tested with a new scheme as shown in another SO answer (https://mcmap.net/q/450384/-ios-background-fetch-not-working-even-though-correct-background-mode-configured)
- My tests show code executing in the performFetch method in about 0.3 seconds (so it's not taking a long time)
- I have verified that the device has background refresh enabled within settings.
- Of course, I've looked at the other SO questions hoping someone else experienced the same thing. :)
When running on the device and not connected to Xcode, my code is not executing. I've opened the app, closed the app (not killed the app!), waited hours and days. I have tried logging in the fetch handers, and also written code to send local notifications.
I once successfully saw my local notifications test on the device, and in fact iOS seemed to trigger the fetch three times, each about about fifteen minutes apart, but then it never occurred again.
I know the algorithm used to determine how frequently to allow the background fetch to occur is a mystery, but I would expect it to run at least occasionally within a span of days.
I am at a loss for what else to test, or how to troubleshoot why it seems to work in the simulator but not on the device.
Appreciate any advice!
ipa
file and deploy that it seems to work for at least a little bit of time. But even after that it is very unreliable. I think something about building it and deploying via XCode causes issues, I am not sure. I did read something about it needing execution stats that it does not get when running via XCode. – Dispersive