Recently I started getting Android native crashes (reported in Google Play vitals). They happen only on Samsung Galaxy S8 or S8+ phones with Android 8.
According to the stack trace it is related to the UI renderer thread. However I don't know how to fix it or even where exactly in the app does it happen.
Any idea how to find out where in the app does this happen? And why only Galaxy S8 with Android 8 are affected? Thanks.
backtrace:
#00 pc 0000000000071854 /system/lib64/libc.so (tgkill+8)
#01 pc 000000000001e058 /system/lib64/libc.so (abort+88)
#02 pc 0000000000008248 /system/lib64/liblog.so (__android_log_assert+328)
#03 pc 0000000000052430 /system/lib64/libhwui.so (_ZN7android10uirenderer12renderthread10EglManager11damageFrameERKNS1_5FrameERK6SkRect+320)
#04 pc 000000000004f9dc /system/lib64/libhwui.so (_ZN7android10uirenderer12renderthread14OpenGLPipeline4drawERKNS1_5FrameERK6SkRectS8_RKNS0_12FrameBuilder13LightGeometryEPNS0_16LayerUpdateQueueERKNS0_4RectEbRKNS0_15BakedOpRenderer9LightInfoERKNSt3__16vectorINS_2spINS0_10RenderNodeEEENSM_9allocatorISQ_EEEEPNS0_19FrameInfoVisualizerE+76)
#05 pc 000000000004d7e0 /system/lib64/libhwui.so (_ZN7android10uirenderer12renderthread13CanvasContext4drawEv+176)
#06 pc 00000000000511e8 /system/lib64/libhwui.so (_ZN7android10uirenderer12renderthread13DrawFrameTask3runEv+184)
#07 pc 0000000000058494 /system/lib64/libhwui.so (_ZN7android10uirenderer12renderthread12RenderThread10threadLoopEv+356)
#08 pc 0000000000011c58 /system/lib64/libutils.so (_ZN7android6Thread11_threadLoopEPv+280)
#09 pc 00000000000fd688 /system/lib64/libandroid_runtime.so (_ZN7android14AndroidRuntime15javaThreadShellEPv+136)
#10 pc 000000000006de44 /system/lib64/libc.so (_ZL15__pthread_startPv+36)
#11 pc 000000000001f9a4 /system/lib64/libc.so (__start_thread+68)