How do you upload a webcam to the server as the bytes are created from the webcam?
This is my starting code.
let mediaRecorder = new MediaRecorder(mediaStreamObj);
let chunks = [];
How do you upload a webcam to the server as the bytes are created from the webcam?
This is my starting code.
let mediaRecorder = new MediaRecorder(mediaStreamObj);
let chunks = [];
Here is the solution. Tested and Works in both Firefox and Chrome.
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>MediaCapture and Streams API</title>
<meta name="viewport" content="width=device-width">
<script type="text/javascript" src="js/jquery.min.js"></script>
</head>
<body>
<header>
<h1>MediaCapture, MediaRecorder and Streams API</h1>
</header>
<main>
<p></p>
<p><button id="btnStart">START RECORDING</button><br/>
<button id="btnStop">STOP RECORDING</button></p>
<video controls></video>
<video id="vid2" controls></video>
<!-- could save to canvas and do image manipulation and saving too -->
</main>
<script>
let constraintObj = {
audio: true,
video: {
facingMode: "user",
width: { min: 640, ideal: 1280, max: 1920 },
height: { min: 480, ideal: 720, max: 1080 }
}
};
// width: 1280, height: 720 -- preference only
// facingMode: {exact: "user"}
// facingMode: "environment"
//handle older browsers that might implement getUserMedia in some way
if (navigator.mediaDevices === undefined) {
navigator.mediaDevices = {};
navigator.mediaDevices.getUserMedia = function(constraintObj) {
let getUserMedia = navigator.webkitGetUserMedia || navigator.mozGetUserMedia;
if (!getUserMedia) {
return Promise.reject(new Error('getUserMedia is not implemented in this browser'));
}
return new Promise(function(resolve, reject) {
getUserMedia.call(navigator, constraintObj, resolve, reject);
});
}
}else{
navigator.mediaDevices.enumerateDevices()
.then(devices => {
devices.forEach(device=>{
console.log(device.kind.toUpperCase(), device.label);
//, device.deviceId
})
})
.catch(err=>{
console.log(err.name, err.message);
})
}
navigator.mediaDevices.getUserMedia(constraintObj)
.then(function(mediaStreamObj) {
//connect the media stream to the first video element
let video = document.querySelector('video');
if ("srcObject" in video) {
video.srcObject = mediaStreamObj;
} else {
//old version
video.src = window.URL.createObjectURL(mediaStreamObj);
}
video.onloadedmetadata = function(ev) {
//show in the video element what is being captured by the webcam
video.play();
};
//add listeners for saving video/audio
let start = document.getElementById('btnStart');
let stop = document.getElementById('btnStop');
let vidSave = document.getElementById('vid2');
let mediaRecorder = new MediaRecorder(mediaStreamObj);
let chunks = [];
start.addEventListener('click', (ev)=>{
mediaRecorder.start(1000); // milliseconds, so 1 second is 1000
console.log(mediaRecorder.state);
})
stop.addEventListener('click', (ev)=>{
mediaRecorder.stop();
console.log(mediaRecorder.state);
});
mediaRecorder.ondataavailable = function(ev) {
chunks.push(ev.data);
var res;
var pos;
var b = "base64," ;
var fr = new FileReader();
fr.onload = function(){
res = this.result;
pos = res.search(b);
pos = pos + b.length;
res = res.substring(pos);
$.ajax({
type: 'POST',
url: 'server.py',
dataType: "html",
data: { chunk: res },
success: function(data){
//alert(data + ' yes');
},
error: function(XMLHttpRequest, textStatus, errorThrown) {
alert('Status: ' + textStatus + ' ' + ' Error: ' + errorThrown);
}
});
}
fr.readAsDataURL(ev.data);
}
mediaRecorder.onstop = (ev)=>{
let blob = new Blob(chunks, { 'type' : 'video/mp4;' });
chunks = [];
let videoURL = window.URL.createObjectURL(blob);
vidSave.src = videoURL;
}
})
.catch(function(err) {
console.log(err.name, err.message);
});
</script>
</body>
</html>
And the Python3 server.py file to accept the real time webcam video is the following.
import os
import sys
import cgi
import cgitb
import base64
include_path = '/var/webcam_project/www'
cgitb.enable(display=0, logdir=f"""{include_path}/tmp_errors""") # include_path is OUTDIR
sys.path.insert(0, include_path)
def enc_print(string='', encoding='utf8'):
sys.stdout.buffer.write(string.encode(encoding) + b'\n')
from html import escape
args = cgi.FieldStorage()
chunk = '' if not args.getvalue( "chunk" ) else escape( args.getvalue( "chunk" ) )
mp4 = 'webcam.mp4'
with open (mp4, 'ab') as f:
f.write( base64.b64decode(chunk) )
html = 'success'
enc_print("Content-Type:text/html;charset=utf-8;")
enc_print()
enc_print(html)
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a webcam as a file, but under Windows? All I get is OpenCV-based solutions. – Ctenoid