I came across this Blender addon called Physical Starlight and Atmosphere that I decided to buy in order to have a look at its internals and see if I can learn something. It ends up it's not that complex, yet the creator is very skilled, in the sense that the end result still looks great.
After finishing my own shader, seen in the image above, I just forgot about it, mainly due to how badly it was coded, since if you want to use it, you must apply it in a rectangle, make sure it aligns with the rest of the seen, has the correct size, etc.
What the author of the blender addon is doing instead, is to create a custom Blender node, and from what I understand edit the skybox of the scene, pictured above. I want to do something similar. How can I create a visual shader that will edit Godot's skybox? Or if that is not possible, what is the next best similar solution