I have downloaded the latest version of Xcode. I want to create Entitlement.plist file in my project.
Please give me proper steps to create an Entitlement.plist
file in Xcode.
I have downloaded the latest version of Xcode. I want to create Entitlement.plist file in my project.
Please give me proper steps to create an Entitlement.plist
file in Xcode.
You can manage the Entitlements in the Capabilities tab of your target settings.
Any change there will automatically update either the Entitlements.plist
or the Info.plist
file.
That being said, an Entitlements.plist
file is in the end just a plist
. You can add as much plist
s as you like following the steps provided in this question.
In Xcode 5, for common entitlements you no longer need to create an Entitlements.plist
file manually. You use the new Capabilities pane instead. See https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/AppDistributionGuide/AddingCapabilities/AddingCapabilities.html
If you still want to create one manually, here's how:
foo.entitlements
" (typically, "foo
" is the target name)Don't forget to set your target's CODE_SIGN_ENTITLEMENTS
build setting to be the path to entitlements file you just added.
If you want to add an Entitlement to an existing project in Xcode 5 follow these steps:
You can manually create an Entitlements.plist
file using the template below.
Save it as YourTargetName.entitlements
In your Target > Build Settings
, set the key "Code Signing Entitlements" (CODE_SIGN_ENTITLEMENTS
) to the file's path.
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>application-identifier</key>
<string>$(AppIdentifierPrefix)$(CFBundleIdentifier)</string>
<key>beta-reports-active</key>
<true/>
</dict>
</plist>
$(AppIdentifierPrefix)
and $(CFBundleIdentifier)
placeholders which one has to replace or are they replaced when the entitlement is parsed by codesign
? –
Bookcraft CMD + SHIFT + K
to clean the build and rebuild by CMD + B worked for me
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