I found the solution on this page actually.
Its because everytime you send an event the code is initialized
with the same pixel id. Actually initialization should happen only
once."
This fix works. You can verify that by using the Facebook Pixel Helper as an extension in Chrome.
if(typeof fbq === 'undefined') {
!function(f,b,e,v,n,t,s){if(f.fbq)return;n=f.fbq=function(){n.callMethod?
n.callMethod.apply(n,arguments):n.queue.push(arguments)};if(!f._fbq)f._fbq=n;
n.push=n;n.loaded=!0;n.version='2.0';n.queue=[];t=b.createElement(e);t.async=!0;
t.src=v;s=b.getElementsByTagName(e)[0];s.parentNode.insertBefore(t,s)}(window,
document,'script','https://connect.facebook.net/en_US/fbevents.js');
fbq('init', '123123123213121');
fbq('track', 'PageView');
fbq('track', '{{fBPixelType}}');
}
else {
fbq('track', '{{fBPixelType}}');
}