I'm publishing my application on Google Play, and my screenshots are 800x1627. It's higher than the min, and lower than the max.
Why is this happening?
I'm publishing my application on Google Play, and my screenshots are 800x1627. It's higher than the min, and lower than the max.
Why is this happening?
You need to resize your screenshot. Constraints:
In your case, the aspect ratio is not correct. If you want to maintain the width of 800px, then the maximum height can only be 1600px (or a minimum of 400px).
Just as mentioned in the 1st answer your resolution should be in a ratio of "2:1" So I was using Samsung galaxy S9 screenshots that had a resolution of 1080x2220 So to make it 2:1 I just went to an online image resizer like this and resized the image to 1080x2160 where it doesn't exceed the 3840px max limit either, and the image upload was a success.
Hope the answer helps :)
it means to change your height and width of your image. aspect ratio 2:1 means two times height more than width. if your width is 800 then your height should be 1600. for example in Photoshop you can do it with change the size of image in image menu/image size.
I encounter this problem every time I take screenshots from my phone, I resolved it by modifying the image resolution, to be specific by minimizing the height image. From 1080x2220 to 1080x2160.
Clear explanation:
2:1 aspect ratio is twice as wide as it is tall. This is why you need to resize your screenshot,.
I calculated the good resolution via this website: Just put your image width in 'Pixel Width' input and the height will be automatically calculated :)
The 1080x2160 size worked for me. I used the Pixlr online image editor to change the canvas size of the screenshot. The Play Store has screenshots for phone, tablet, TV and Wear OS which can be different sizes and aspect ratios.
For anyone who is looking for an "out of the box" solution, the Google Pixel 2XL emulator will provide you with an aspect ratio size of 2:1 for which you can take screeenshots with.
For Microsoft Xamarin development on Windows 10 I created the various images using this approach: 1) Paint 3D for setting a rectangle of the right pixel size (see the canvas part). 2) Copy the rectangle from Step 1 to Powerpoint. Add, size graphics. 3) Copy graphic from 2) into Paint 3D and resize to exact pixels. Save image. 4) Import image to Google playstore
Yes, I know it is a hassle.
All the best Stew
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