Difference between UIImage and UIImageView
Asked Answered
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What is the difference between UIImage and UIImageView? Can someone explain it with an example?

Halibut answered 9/11, 2011 at 19:57 Comment(0)
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Example:

UIImage *bgImage = [UIImage imageNamed:@"[email protected]"];
UIImageView *backgroundImageView = [[UIImageView alloc] initWithImage:bgImage];
backgroundImageView.frame = [[UIScreen mainScreen] bounds];

UIImage Overview:

A UIImage object is a high-level way to display image data. You can create images from files, from Quartz image objects, or from raw image data you receive. The UIImage class also offers several options for drawing images to the current graphics context using different blend modes and opacity values.

Image objects are immutable, so you cannot change their properties after creation. This means that you generally specify an image’s properties at initialization time or rely on the image’s metadata to provide the property value. In some cases, however, the UIImage class provides convenience methods for obtaining a copy of the image that uses custom values for a property.

Because image objects are immutable, they also do not provide direct access to their underlying image data. However, you can get an NSData object containing either a PNG or JPEG representation of the image data using the UIImagePNGRepresentation and UIImageJPEGRepresentation functions.

The system uses image objects to represent still pictures taken with the camera on supported devices. To take a picture, use the UIImagePickerController class. To save a picture to the Saved Photos album, use the UIImageWriteToSavedPhotosAlbum function.

UIImageView Overview:

An UIImageView provides a view-based container for displaying either a single image or for animating a series of images. For animating the images, the UIImageView class provides controls to set the duration and frequency of the animation. You can also start and stop the animation freely.

New image view objects are configured to disregard user events by default. If you want to handle events in a custom subclass of UIImageView, you must explicitly change the value of the userInteractionEnabled property to YES after initializing the object.

When a UIImageView object displays one of its images, the actual behavior is based on the properties of the image and the view. If either of the image’s leftCapWidth or topCapHeight properties are non-zero, then the image is stretched according to the values in those properties. Otherwise, the image is scaled, sized to fit, or positioned in the image view according to the contentMode property of the view. It is recommended (but not required) that you use images that are all the same size. If the images are different sizes, each will be adjusted to fit separately based on that mode.

All images associated with a UIImageView object should use the same scale. If your application uses images with different scales, they may render incorrectly.

Uzzi answered 9/11, 2011 at 20:1 Comment(0)
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UIImage contains the data for an image. UIImageView is a custom view meant to display the UIImage.

Soffit answered 9/11, 2011 at 19:59 Comment(0)
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In short: You create an instance of UIImage object to hold image's data, like this:

 NSString *sourcePath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"/picture.jpg"]; //assuming your image is in your app's bundle
UIImage *img = [[UIImage alloc]initWithContentsOfFile:sourcePath];

You then create an instance of UIImageView either through IB or code to display your image on the screen, like this:

[imageView1 setImage:img];  //assume you already create an instance of UIImageView named imageView1
Eastnortheast answered 9/11, 2011 at 20:12 Comment(0)
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UIImage is a data object that holds image bytes.

UIImageView is a control that display UIImage data.

Slide answered 9/11, 2011 at 20:0 Comment(0)
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UIImage objects store data from an image (i.e. data from a png file)

UIImageView objects are used to display a UIImage

Publicize answered 9/11, 2011 at 20:0 Comment(0)
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UIimage is an Object which stores data (Jpg, png...) and UIImageView class which contains UIImage as a property. UIImageView can have multiple UIImages, and UIImage is immutable. That bothered me a long time ago, when you create an image you do:

 var image: UIImageView!

But when you execute that "image" you do

image.image = UIImage.init(named: "image")

Its really easy, you use UIimageView, to create an image with UIImage. UIImage displays the image, and UIImageView is a container for that UIImage.

Aldarcie answered 7/12, 2019 at 12:28 Comment(0)
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UIImage holds the data as like (pictures) and displays it on UIImageView.

UIImageView is a type of container to display images.

Lives answered 3/6, 2019 at 9:41 Comment(0)
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UIImageView *myImage = [[UIImageView alloc]init];
[myImage setImage:[UIImage imageNamed:@"1.png"]];

create an instance for UIImageView as "myImage".This is helps for dispaly data.UIImage helps for hold the data of 1.png from the assets file in the xcode.

Lulita answered 9/9, 2019 at 10:14 Comment(0)

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