I am using the iOS 7 MapKit APIs to produce 3D camera movements on a map that displays an MKDirectionsRequest-produced path. The path is rendered by MKOverlayRenderer like so:
-(void)showRoute:(MKDirectionsResponse *)response
{
for (MKRoute *route in response.routes)
{
[self.map
addOverlay:route.polyline level:MKOverlayLevelAboveRoads];
}
}
- (MKOverlayRenderer *)mapView:(MKMapView *)mapView rendererForOverlay:(id < MKOverlay >)overlay
{
MKPolylineRenderer *renderer =
[[MKPolylineRenderer alloc] initWithOverlay:overlay];
UIColor *mapOverlayColor = [UIColor colorWithRed:((float)22 / 255.0f) green:((float)126 / 255.0f) blue:((float)251 / 255.0f) alpha:0.8];
renderer.strokeColor = mapOverlayColor;
renderer.lineWidth = 13.0;
return renderer;
}
It's working well except for one issue. When I zoom or pan around the path with MKMapCameras (and without them, if I simply do so as the user), the path is jagged as shown in this screenshot:
I tested to see if switching to MKOverlayLevelAboveLabels makes a difference but sadly the outcome was the same.
Does anyone have suggestions as to how to improve the rendering? Does switching to a geodesic path make a difference and if so, how would I implement this here?