I want to show some exercises in my android app with ViewPager. i use:
- 2
imageView
,one of them shows exercises and others shows th counter AnimationDrawable
as i eun my app,it has been crashed and shows me
OutOFMemory
error.although android shows all of images automatically, how can irecycle
images after showing?public class NeckSportFinger extends Fragment { private ImageView sportShowing_img, timeShowing_img; public static AnimationDrawable animation_sport, animation_time; public TextView sportText; public NeckSportFinger(){} public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View view = inflater.inflate(R.layout.fragment_sport_show, container, false); sportShowing_img= (ImageView) view.findViewById(R.id.sport_img); timeShowing_img= (ImageView) view.findViewById(R.id.time_img); animation_sport = new AnimationDrawable(); animation_time = new AnimationDrawable(); animation_sport.addFrame(getResources().getDrawable(R.drawable.neck_one), 1500); //1 Sec animation_sport.addFrame(getResources().getDrawable(R.drawable.neck_one_right), 8500); //1 Sec animation_sport.addFrame(getResources().getDrawable(R.drawable.neck_one), 1500); //1 Sec animation_sport.addFrame(getResources().getDrawable(R.drawable.neck_one_left), 8500); //1 Sec animation_time.addFrame(getResources().getDrawable(R.drawable.t0), 1500); //1 Sec animation_time.addFrame(getResources().getDrawable(R.drawable.t1), 1500); //1 Sec animation_time.addFrame(getResources().getDrawable(R.drawable.t2), 1000); //1 Sec animation_time.addFrame(getResources().getDrawable(R.drawable.t3), 1000); //1 Sec animation_time.addFrame(getResources().getDrawable(R.drawable.t4), 1000); //1 Sec animation_time.addFrame(getResources().getDrawable(R.drawable.t5), 1000); //1 Sec animation_time.addFrame(getResources().getDrawable(R.drawable.t6), 1000); //1 Sec animation_time.addFrame(getResources().getDrawable(R.drawable.t7), 1000); //1 Sec animation_time.addFrame(getResources().getDrawable(R.drawable.t8), 1000); //1 Sec sportShowing_img.setBackgroundDrawable(animation_sport); timeShowing_img.setBackgroundDrawable(animation_time); sportText= (TextView) view.findViewById(R.id.sport_type); sportText.setText(R.string.sport_finger); return view; } public void start() { animation_sport.start(); animation_time.start(); } public void stop() { animation_sport.stop(); animation_time.stop(); } }
thanks!