Optimizing SQLite is tricky. Bulk-insert performance of a C application can vary from 85 inserts per second to over 96,000 inserts per second!
Background: We are using SQLite as part of a desktop application. We have large amounts of configuration data stored in XML files that are parsed and loaded into an SQLite database for further processing when the application is initialized. SQLite is ideal for this situation because it's fast, it requires no specialized configuration, and the database is stored on disk as a single file.
Rationale: Initially I was disappointed with the performance I was seeing. It turns-out that the performance of SQLite can vary significantly (both for bulk-inserts and selects) depending on how the database is configured and how you're using the API. It was not a trivial matter to figure out what all of the options and techniques were, so I thought it prudent to create this community wiki entry to share the results with Stack Overflow readers in order to save others the trouble of the same investigations.
The Experiment: Rather than simply talking about performance tips in the general sense (i.e. "Use a transaction!"), I thought it best to write some C code and actually measure the impact of various options. We're going to start with some simple data:
- A 28 MB TAB-delimited text file (approximately 865,000 records) of the complete transit schedule for the city of Toronto
- My test machine is a 3.60 GHz P4 running Windows XP.
- The code is compiled with Visual C++ 2005 as "Release" with "Full Optimization" (/Ox) and Favor Fast Code (/Ot).
- I'm using the SQLite "Amalgamation", compiled directly into my test application. The SQLite version I happen to have is a bit older (3.6.7), but I suspect these results will be comparable to the latest release (please leave a comment if you think otherwise).
Let's write some code!
The Code: A simple C program that reads the text file line-by-line, splits the string into values and then inserts the data into an SQLite database. In this "baseline" version of the code, the database is created, but we won't actually insert data:
/*************************************************************
Baseline code to experiment with SQLite performance.
Input data is a 28 MB TAB-delimited text file of the
complete Toronto Transit System schedule/route info
from http://www.toronto.ca/open/datasets/ttc-routes/
**************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <string.h>
#include "sqlite3.h"
#define INPUTDATA "C:\\TTC_schedule_scheduleitem_10-27-2009.txt"
#define DATABASE "c:\\TTC_schedule_scheduleitem_10-27-2009.sqlite"
#define TABLE "CREATE TABLE IF NOT EXISTS TTC (id INTEGER PRIMARY KEY, Route_ID TEXT, Branch_Code TEXT, Version INTEGER, Stop INTEGER, Vehicle_Index INTEGER, Day Integer, Time TEXT)"
#define BUFFER_SIZE 256
int main(int argc, char **argv) {
sqlite3 * db;
sqlite3_stmt * stmt;
char * sErrMsg = 0;
char * tail = 0;
int nRetCode;
int n = 0;
clock_t cStartClock;
FILE * pFile;
char sInputBuf [BUFFER_SIZE] = "\0";
char * sRT = 0; /* Route */
char * sBR = 0; /* Branch */
char * sVR = 0; /* Version */
char * sST = 0; /* Stop Number */
char * sVI = 0; /* Vehicle */
char * sDT = 0; /* Date */
char * sTM = 0; /* Time */
char sSQL [BUFFER_SIZE] = "\0";
/*********************************************/
/* Open the Database and create the Schema */
sqlite3_open(DATABASE, &db);
sqlite3_exec(db, TABLE, NULL, NULL, &sErrMsg);
/*********************************************/
/* Open input file and import into Database*/
cStartClock = clock();
pFile = fopen (INPUTDATA,"r");
while (!feof(pFile)) {
fgets (sInputBuf, BUFFER_SIZE, pFile);
sRT = strtok (sInputBuf, "\t"); /* Get Route */
sBR = strtok (NULL, "\t"); /* Get Branch */
sVR = strtok (NULL, "\t"); /* Get Version */
sST = strtok (NULL, "\t"); /* Get Stop Number */
sVI = strtok (NULL, "\t"); /* Get Vehicle */
sDT = strtok (NULL, "\t"); /* Get Date */
sTM = strtok (NULL, "\t"); /* Get Time */
/* ACTUAL INSERT WILL GO HERE */
n++;
}
fclose (pFile);
printf("Imported %d records in %4.2f seconds\n", n, (clock() - cStartClock) / (double)CLOCKS_PER_SEC);
sqlite3_close(db);
return 0;
}
The "Control"
Running the code as-is doesn't actually perform any database operations, but it will give us an idea of how fast the raw C file I/O and string processing operations are.
Imported 864913 records in 0.94 seconds
Great! We can do 920,000 inserts per second, provided we don't actually do any inserts :-)
The "Worst-Case-Scenario"
We're going to generate the SQL string using the values read from the file and invoke that SQL operation using sqlite3_exec:
sprintf(sSQL, "INSERT INTO TTC VALUES (NULL, '%s', '%s', '%s', '%s', '%s', '%s', '%s')", sRT, sBR, sVR, sST, sVI, sDT, sTM);
sqlite3_exec(db, sSQL, NULL, NULL, &sErrMsg);
This is going to be slow because the SQL will be compiled into VDBE code for every insert and every insert will happen in its own transaction. How slow?
Imported 864913 records in 9933.61 seconds
Yikes! 2 hours and 45 minutes! That's only 85 inserts per second.
Using a Transaction
By default, SQLite will evaluate every INSERT / UPDATE statement within a unique transaction. If performing a large number of inserts, it's advisable to wrap your operation in a transaction:
sqlite3_exec(db, "BEGIN TRANSACTION", NULL, NULL, &sErrMsg);
pFile = fopen (INPUTDATA,"r");
while (!feof(pFile)) {
...
}
fclose (pFile);
sqlite3_exec(db, "END TRANSACTION", NULL, NULL, &sErrMsg);
Imported 864913 records in 38.03 seconds
That's better. Simply wrapping all of our inserts in a single transaction improved our performance to 23,000 inserts per second.
Using a Prepared Statement
Using a transaction was a huge improvement, but recompiling the SQL statement for every insert doesn't make sense if we using the same SQL over-and-over. Let's use sqlite3_prepare_v2
to compile our SQL statement once and then bind our parameters to that statement using sqlite3_bind_text
:
/* Open input file and import into the database */
cStartClock = clock();
sprintf(sSQL, "INSERT INTO TTC VALUES (NULL, @RT, @BR, @VR, @ST, @VI, @DT, @TM)");
sqlite3_prepare_v2(db, sSQL, BUFFER_SIZE, &stmt, &tail);
sqlite3_exec(db, "BEGIN TRANSACTION", NULL, NULL, &sErrMsg);
pFile = fopen (INPUTDATA,"r");
while (!feof(pFile)) {
fgets (sInputBuf, BUFFER_SIZE, pFile);
sRT = strtok (sInputBuf, "\t"); /* Get Route */
sBR = strtok (NULL, "\t"); /* Get Branch */
sVR = strtok (NULL, "\t"); /* Get Version */
sST = strtok (NULL, "\t"); /* Get Stop Number */
sVI = strtok (NULL, "\t"); /* Get Vehicle */
sDT = strtok (NULL, "\t"); /* Get Date */
sTM = strtok (NULL, "\t"); /* Get Time */
sqlite3_bind_text(stmt, 1, sRT, -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 2, sBR, -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 3, sVR, -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 4, sST, -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 5, sVI, -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 6, sDT, -1, SQLITE_TRANSIENT);
sqlite3_bind_text(stmt, 7, sTM, -1, SQLITE_TRANSIENT);
sqlite3_step(stmt);
sqlite3_clear_bindings(stmt);
sqlite3_reset(stmt);
n++;
}
fclose (pFile);
sqlite3_exec(db, "END TRANSACTION", NULL, NULL, &sErrMsg);
printf("Imported %d records in %4.2f seconds\n", n, (clock() - cStartClock) / (double)CLOCKS_PER_SEC);
sqlite3_finalize(stmt);
sqlite3_close(db);
return 0;
Imported 864913 records in 16.27 seconds
Nice! There's a little bit more code (don't forget to call sqlite3_clear_bindings
and sqlite3_reset
), but we've more than doubled our performance to 53,000 inserts per second.
PRAGMA synchronous = OFF
By default, SQLite will pause after issuing a OS-level write command. This guarantees that the data is written to the disk. By setting synchronous = OFF
, we are instructing SQLite to simply hand-off the data to the OS for writing and then continue. There's a chance that the database file may become corrupted if the computer suffers a catastrophic crash (or power failure) before the data is written to the platter:
/* Open the database and create the schema */
sqlite3_open(DATABASE, &db);
sqlite3_exec(db, TABLE, NULL, NULL, &sErrMsg);
sqlite3_exec(db, "PRAGMA synchronous = OFF", NULL, NULL, &sErrMsg);
Imported 864913 records in 12.41 seconds
The improvements are now smaller, but we're up to 69,600 inserts per second.
PRAGMA journal_mode = MEMORY
Consider storing the rollback journal in memory by evaluating PRAGMA journal_mode = MEMORY
. Your transaction will be faster, but if you lose power or your program crashes during a transaction you database could be left in a corrupt state with a partially-completed transaction:
/* Open the database and create the schema */
sqlite3_open(DATABASE, &db);
sqlite3_exec(db, TABLE, NULL, NULL, &sErrMsg);
sqlite3_exec(db, "PRAGMA journal_mode = MEMORY", NULL, NULL, &sErrMsg);
Imported 864913 records in 13.50 seconds
A little slower than the previous optimization at 64,000 inserts per second.
PRAGMA synchronous = OFF and PRAGMA journal_mode = MEMORY
Let's combine the previous two optimizations. It's a little more risky (in case of a crash), but we're just importing data (not running a bank):
/* Open the database and create the schema */
sqlite3_open(DATABASE, &db);
sqlite3_exec(db, TABLE, NULL, NULL, &sErrMsg);
sqlite3_exec(db, "PRAGMA synchronous = OFF", NULL, NULL, &sErrMsg);
sqlite3_exec(db, "PRAGMA journal_mode = MEMORY", NULL, NULL, &sErrMsg);
Imported 864913 records in 12.00 seconds
Fantastic! We're able to do 72,000 inserts per second.
Using an In-Memory Database
Just for kicks, let's build upon all of the previous optimizations and redefine the database filename so we're working entirely in RAM:
#define DATABASE ":memory:"
Imported 864913 records in 10.94 seconds
It's not super-practical to store our database in RAM, but it's impressive that we can perform 79,000 inserts per second.
Refactoring C Code
Although not specifically an SQLite improvement, I don't like the extra char*
assignment operations in the while
loop. Let's quickly refactor that code to pass the output of strtok()
directly into sqlite3_bind_text()
, and let the compiler try to speed things up for us:
pFile = fopen (INPUTDATA,"r");
while (!feof(pFile)) {
fgets (sInputBuf, BUFFER_SIZE, pFile);
sqlite3_bind_text(stmt, 1, strtok (sInputBuf, "\t"), -1, SQLITE_TRANSIENT); /* Get Route */
sqlite3_bind_text(stmt, 2, strtok (NULL, "\t"), -1, SQLITE_TRANSIENT); /* Get Branch */
sqlite3_bind_text(stmt, 3, strtok (NULL, "\t"), -1, SQLITE_TRANSIENT); /* Get Version */
sqlite3_bind_text(stmt, 4, strtok (NULL, "\t"), -1, SQLITE_TRANSIENT); /* Get Stop Number */
sqlite3_bind_text(stmt, 5, strtok (NULL, "\t"), -1, SQLITE_TRANSIENT); /* Get Vehicle */
sqlite3_bind_text(stmt, 6, strtok (NULL, "\t"), -1, SQLITE_TRANSIENT); /* Get Date */
sqlite3_bind_text(stmt, 7, strtok (NULL, "\t"), -1, SQLITE_TRANSIENT); /* Get Time */
sqlite3_step(stmt); /* Execute the SQL Statement */
sqlite3_clear_bindings(stmt); /* Clear bindings */
sqlite3_reset(stmt); /* Reset VDBE */
n++;
}
fclose (pFile);
Note: We are back to using a real database file. In-memory databases are fast, but not necessarily practical
Imported 864913 records in 8.94 seconds
A slight refactoring to the string processing code used in our parameter binding has allowed us to perform 96,700 inserts per second. I think it's safe to say that this is plenty fast. As we start to tweak other variables (i.e. page size, index creation, etc.) this will be our benchmark.
Summary (so far)
I hope you're still with me! The reason we started down this road is that bulk-insert performance varies so wildly with SQLite, and it's not always obvious what changes need to be made to speed-up our operation. Using the same compiler (and compiler options), the same version of SQLite and the same data we've optimized our code and our usage of SQLite to go from a worst-case scenario of 85 inserts per second to over 96,000 inserts per second!
CREATE INDEX then INSERT vs. INSERT then CREATE INDEX
Before we start measuring SELECT
performance, we know that we'll be creating indices. It's been suggested in one of the answers below that when doing bulk inserts, it is faster to create the index after the data has been inserted (as opposed to creating the index first then inserting the data). Let's try:
Create Index then Insert Data
sqlite3_exec(db, "CREATE INDEX 'TTC_Stop_Index' ON 'TTC' ('Stop')", NULL, NULL, &sErrMsg);
sqlite3_exec(db, "BEGIN TRANSACTION", NULL, NULL, &sErrMsg);
...
Imported 864913 records in 18.13 seconds
Insert Data then Create Index
...
sqlite3_exec(db, "END TRANSACTION", NULL, NULL, &sErrMsg);
sqlite3_exec(db, "CREATE INDEX 'TTC_Stop_Index' ON 'TTC' ('Stop')", NULL, NULL, &sErrMsg);
Imported 864913 records in 13.66 seconds
As expected, bulk-inserts are slower if one column is indexed, but it does make a difference if the index is created after the data is inserted. Our no-index baseline is 96,000 inserts per second. Creating the index first then inserting data gives us 47,700 inserts per second, whereas inserting the data first then creating the index gives us 63,300 inserts per second.
I'd gladly take suggestions for other scenarios to try... And will be compiling similar data for SELECT queries soon.
fgets
in the loop: justmmap
the whole file into memory and iterate on that. Hint: passMAP_POPULATE
tommap
andMADV_SEQUENTIAL
tomadvise
. This should raise the performance of the control version. – Defaultsqlite3_clear_bindings(stmt);
? You set the bindings every time through which should be enough: Prior to calling sqlite3_step() for the first time or immediately after sqlite3_reset(), the application can invoke one of the sqlite3_bind() interfaces to attach values to the parameters. Each call to sqlite3_bind() overrides prior bindings on the same parameter (see: sqlite.org/cintro.html). There is nothing in the docs for that function saying you must call it. – Marcelinestrtok
returns a new pointer each time. You'd either have tostrcpy
after eachstrtok
or make your own tokenizer which always copies as it reads along the string. – AbuttalsSQLITE_TRANSIENT
; you could probably improve the time with some more C refactoring. – Poufsqlite3_clear_bindings
, simply rebind the new pointers before the next iteration. – Acefeof()
to control the termination of your input loop. Use the result returned byfgets()
. https://mcmap.net/q/40713/-reaching-eof-with-fgets – Catchyclock()
function to measure time in the benchmark. The function implementation varies on different OSes. While on Windows it measures amount of wall-time elapsed since the start of the program, on other OSes it measures CPU time used by the program. Luckily TS had Windows XP and it worked for him, but on other OSes it may not be what you really want. This may help with choosing the appropriate function. – Master