In Java, we can have many different ways to get the current timestamp, but which one is recommended:
Instant.now().toEpochMilli()
or System.currentTimeMillis()
Both are fine. And neither is recommended except for a minority of purposes.
What do you need milliseconds since the epoch for?
In Java, we can have many different ways to get the current timestamp,
For current timestamp just use Instant.now()
. No need to convert to milliseconds.
Many methods from the first years of Java, also many in the standard library, took a long
number of milliseconds since the epoch as argument. However, today I would consider that old-fashioned. See if you can find — or create — or more modern method that takes for instance an Instant
as argument instead. Go object-oriented and don’t use a primitive long
. It will make your code clearer and more self-explanatory.
As Eliott Frisch said in a comment, if this is for measuring elapsed time, you may prefer the higher resolution of System.nanoTime()
.
If you do need milliseconds since the epoch
Assuming that you have good reasons for wanting a count of milliseconds since the epoch, …
which one is recommended:
Instant.now().toEpochMilli()
orSystem.currentTimeMillis()
[?]
Opinions differ. Some will say that you should use java.time, the modern date and time API, for all of your date and time work. This would imply Instant
here. Unsg java.time is generally a good habit since the date and time classes from Java 1.0 and 1.1 (Date
, Calendar
, TimeZone
, DateFormat
, SimpleDateFormat
and others) are poorly designed and now long outdated, certainly not any that we should use anymore. On the other hand I am not aware of any design problem with System.curremtTimeMillis()
in particular (except what I mentioned above about using a long
count of milliseconds at all, which obviously is intrinsic to both Instant.now().toEpochMilli()
and System.currentTimeMillis()
).
If there is a slight performance difference between the two, I have a hard time imagining the situation where this will matter.
Take the option that you find more readable and less surprising in your context.
Similar questions
Long
objects.) –
Marciamarciano I want to add that System.nanoTime()
is less about precision but more about accuracy.
System.currentTimeMillis()
is based on the system clock, which is, most of the time, based on a quartz clock inside a computer. It is not accurate and it drifts. (VM is even worse since you don't have a physical clock and have to sync with the host) When your computer syncs this quartz clock with a global clock, you might even observe your clock jumps backward/forward because your local clock is too fast or slow.
On the other hand, System.nanoTime()
is based on a monotonic clock. This clock has nothing to do with the actual time we humans speak. It only moves forward at a constant pace. It does not drift like the quartz clock and there is no sync required. This is why it is perfect for measuring elapses.
System.nanoTime()
from doing it? –
Marciamarciano As per my understanding Instant.now().toEpochMilli()
is better as Java-8 onward usage of Instant
has been recommended.
Also, it works based on timeline and instant represents a specific moment on that timeline.
In case of java.lang.System.currentTimeMillis()
method it returns the current time in milliseconds. The granularity of the value depends on the underlying operating system and may be larger.
Hence, to be consistent altogether use Instant
.
Instant
has been recommended? –
Normative For what it's worth, I've done a quick non-ideal performance test comparing the two methods.
On my system (Ubuntu 20.04, OpenJDK 17.0.4), running System.currentTimeMillis
ten million times takes cca 230ms while running Instant.now().toEpochMilli()
ten million times takes cca 370ms.
import java.time.Instant;
public class A {
public static void main(String[] args) {
long a = 0;
long start = System.currentTimeMillis();
for (int i = 0; i < 10_000_000; i++) {
//a += Instant.now().toEpochMilli();
a += System.currentTimeMillis();
}
System.out.println(a);
System.out.println(System.currentTimeMillis() - start);
}
}
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Calendar.getInstance().getTimeInMillis()
– FairleighSystem.currentTimeMillis()
should be quicker because of less overhead (no object creation). In terms of precision, theInstant
-approach might be better on some platforms when microsecond resolution is supported. – StaticsSystem.nanoTime()
is probably the way to go (if you want precision). I might look for a higher level abstraction; likeStopWatch
. – FairleighSystem.currentTimeMillis()
can even be around 10ms or worse. It is also more exposed to clock changes of operating system (like reconnecting to a NPT-Server). – StaticsInstant.now()
does exactly the same asInstant.ofEpochMilli(System.currentTimeMillis())
. There’s no resolution difference, but more important, there is no semantic difference. Now, which part of the specifications says, that a system with a better clock may improve the resolution ofInstant
, but is obliged to keepSystem.currentTimeMillis()
at a lower resolution? – KweiyangInstant.now()
is equivalent toClock.systemUTC().instant()
. And that clock was changed, see also OpenJDK-log – StaticsSystem.currentTimeMillis()
only. – StaticstoEpochMilli()
. You didn’t answer the question, why a developer has to assume thatSystem.currentTimeMillis()
will have a worse than milliseconds resolution, even when the system has a better clock and the same JRE provides that better resolution through a semantically equivalent construct. – KweiyangSystem.currentTimeMillis()
asreturn Instant.now().toEpochMilli();
or some internal construct using the same clock asInstant
. As long as the specification doesn’t forbid this, the fact that one has less precision than the other seems to be a flaw of one particular implementation. – KweiyangSystem.currentTimeMillis()
and a higher-precision clock. Furthermore,System.currentTimeMillis()
cannot be implemented as redirecting toInstant.now().toEpochMilli()
(which also usesSystem.currentTimeMillis()
) because then we have a circular logic with the danger of infinite looping - see the Java-9 source code. – Statics