UILabel text not being updated
Asked Answered
S

5

39

I am unable to change the UILabel text. The code for the the UILabel inside viewDidLoad is :

startLabel=[[UILabel alloc] initWithFrame:CGRectMake(75, 395, 200, 30)];
startLabel.text=@"Recording Sound ...";
startLabel.backgroundColor=[UIColor clearColor];
startLabel.textColor=[UIColor whiteColor];
startLabel.font=[UIFont boldSystemFontOfSize:17];

[self.view addSubview:startLabel];

Later, if I want to change the label of the text with the following code, its not changing on the app :

startLabel.text=@"Searching Database ...";

or

[startLabel setText:@"Searching Database ..."];

The UILabel is not empty, I printed it out during debugging and it shows :

(gdb) po startLabel
<UILabel: 0x2c1a30; frame = (75 395; 200 30); text = 'Searching Database ...'; 
clipsToBounds = YES; userInteractionEnabled = NO; layer = <CALayer: 0x2ae8f0>>

So, the text of the label changes inside the UILabel, but its not updated on the screen.

Can anyone kindly let me know what I am missing here ? Thanks.

Edit 1: I tried performSelectorOnMainThread: - didnt work for me. Edit 2: I am using AVFoundation and ASIHTTP classes to record sound and upload the recorded file here. Nothing else. Didnt use any thread.

Strath answered 26/7, 2011 at 19:33 Comment(4)
Where are you updating the text (what method)? It needs to be on the same thread (see: #6001241).Neighbor
@Ben : aint that for monotouch ? Also, I am inside the same thread, just another function !Strath
I totally missed that being a MonoTouch question, but I found a similar issue about needing to be on the same thread in a Mac forum that used performSelectorOnMainThread (forums.macrumors.com/showthread.php?t=463200), so I just wondered where you were calling it from.Neighbor
@Ben : nope..not working.. :(.. any other suggestions ?Strath
D
50

You may be facing an issue with threading as mentioned in the comments above. If you have a method that runs on the main thread and does some activity (such as search a database), updates that you make to the UI will not be committed until the run loop gets control. So, if you have a long, time consuming task going on on the main thread, run this code after setting the text of the label:

- (void)doSomethingTimeConsuming
    ... consume some time ...
    ... set text of label ...
    [[NSRunLoop mainRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.5]];
    ... continue long operation ...
}

This should flush out any UI changes that you have made. Although this may be a sensible and functional hack, it doesn't beat the alternative. I highly suggest that you perform your app's time consuming tasks on a background thread, and update the UI through the main thread using performSelectorOnMainThread:withObject:waitUntilDone:. See Apple's page on iOS Thread Management.

Drabbet answered 27/7, 2011 at 4:27 Comment(4)
Thanks for the suggestion. Here's what I am doing inside the app/view. I am using AVFoundation to record some sound and using ASIHTTP class to upload the recorded sound. nothing special.... In the function that uploads the file (a custom function) , I am initially writing the code to change the label. Nothing works. I even tried performSelectorOnMainThread ...didnt work. Do you think the recording/uploading qualifies as a separate thread ? Please suggest what I can do. Thanks.Strath
[[NSRunLoop mainRunLoop] .. thingy worked.... the other alternate didnt... thanks a bunch.. :) you just made my day !Strath
Thanks, I was having a similar problem but the performSelectorOnMainThread:withObject:waitUntilDone: solution worked great for me. Traced back the problem to the fact that a UI update was getting triggered (but not showing up) from a code block that was set to run after an asynchronous URL request finished. I might even suggest making that solution appear more prominently in your answer so that people don't miss it, as it's currently the accepted answer?Tabathatabb
even [[NSRunLoop mainRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0]]; works for me (with 0 timeinterval)Baulk
N
50

In my case the function that was updating was called from a touch recognizer on a thread, but the place in the function where I'm changing the value of the label's text property I put it back on the main thread:

dispatch_async(dispatch_get_main_queue(), ^{
    [self.someLabel setText:someString];
});
Nosing answered 5/12, 2012 at 2:59 Comment(1)
I was trying to refresh the text from a method invoked within the notification center and this solves the issue, thanks!Epilimnion
H
5

I had a UILabel showing a level number that would not update to the new level number on a UIViewController. The only viable solution I could find that worked was to call setNeedsDisplay on the main thread of the view controller that owned the UILabel

-(void)changeLevelLabel:(int)theLevel {
dispatch_async(dispatch_get_main_queue(), ^{
    self.levelLabel.text = [NSString stringWithFormat:@"%d",theLevel];
    [self.levelLabel setNeedsDisplay];
});

}

See http://iosdevelopmentjournal.com/blog/2013/01/16/forcing-things-to-run-on-the-main-thread/ for a more detailed explanation

Hessenassau answered 19/11, 2014 at 3:44 Comment(0)
L
3

Mine's a bit more unexpected, though reasonable--just not something anyone thinks too hard about.

I'm supposed to update the UILabel when I receive an NSNotification that I fired somewhere else. However, the notification was fired from a background thread so even the listener methods that update the label's text are fired in the background.

If you're relying on an NSNotification to update the label, or any of your views, do fire the NSNotification from the main UI thread.

Lavoie answered 28/1, 2016 at 5:56 Comment(0)
R
0

In case you are using localize-Swift cocoapod, If you set a localized key to the UILabel, The value will be set after you set any text to the label.

Reitareiter answered 1/4, 2022 at 15:4 Comment(0)

© 2022 - 2024 — McMap. All rights reserved.