Full Example for DiscDev's answer (Above):
LatLng fromLocation = new LatLng(38.5, -100.4); // Whatever origin coordinates
LatLng toLocation = new LatLng(37.7, -107.7); // Whatever destination coordinates
Marker marker = mMap.addMarker(new MarkerOptions().position(firstLocation));
MarkerAnimation.animateMarkerToICS(marker, toLocation, new LatLngInterpolator.Spherical());
And for those of you who uses GPS / or any position provider that receives location updates:
Marker ourGlobalMarker;
// We've got a location from some provider of ours, now we can call:
private void updateMarkerPosition(Location newLocation) {
LatLng newLatLng = new LatLng(newLocation.getLatitude(), newLocation.getLongitude());
if(ourGlobalMarker == null) { // First time adding marker to map
ourGlobalMarker = mMap.addMarker(new MarkerOptions().position(newLatLng));
}
else {
MarkerAnimation.animateMarkerToICS(ourGlobalMarker, newLatLng, new LatLngInterpolator.Spherical());
}
}
IMPORTANT:
Within 1MarkerAnimation.java
If the animation duration is set to X,
and you are receiving location updates in a rate smaller then X, multiple animations will be triggered, and you might see the marker animation flickers a bit (which is not a nice user experience).
To avoid this, the animationMarkerToICS
method (I took here animationMarkerToICS
for example), should look something like this,
full method implementation:
private static Animator animator; // MAKING ANIMATOR GLOBAL INSTEAD OF LOCAL TO THE STATIC FUNCTION
...
// Ice Cream Sandwich compatible
@TargetApi(Build.VERSION_CODES.ICE_CREAM_SANDWICH)
public static void animateMarkerToICS(Marker marker, LatLng finalPosition, final LatLngInterpolator latLngInterpolator) {
TypeEvaluator<LatLng> typeEvaluator = new TypeEvaluator<LatLng>() {
@Override
public LatLng evaluate(float fraction, LatLng startValue, LatLng endValue) {
return latLngInterpolator.interpolate(fraction, startValue, endValue);
}
};
Property<Marker, LatLng> property = Property.of(Marker.class, LatLng.class, "position");
// ADD THIS TO STOP ANIMATION IF ALREADY ANIMATING TO AN OBSOLETE LOCATION
if(animator != null && animator.isRunning()) {
animator.cancel();
animator = null;
}
animator = ObjectAnimator.ofObject(marker, property, typeEvaluator, finalPosition);
animator.setDuration((long) ANIMATION_DURATION);
animator.start();
}
Enjoy.