I am trying to simulate tap and joystick movement on screen using AccessibilityService.
In addition i'm getting my input from gamepad controller device. doing tap is ok and done. my problem is simulating joystick movement on screen.
I don't know how can i do continuous touch with GestureDescription, because of time duration that this function requires.
i have used this code for tap:
public void virtual_touch(int posX, int posY)
{
Path path = new Path();
path.moveTo(posX, posY);
GestureDescription.Builder gestureBuilder = new GestureDescription.Builder();
gestureBuilder.addStroke(new GestureDescription.StrokeDescription(path, 10, 10));
//gestureBuilder.build();
boolean isDispatched = dispatchGesture(gestureBuilder.build(), new AccessibilityService.GestureResultCallback()
{
@Override
public void onCompleted(GestureDescription gestureDescription)
{
super.onCompleted(gestureDescription);
MyUtils.Log("onCompleted");
}
@Override
public void onCancelled(GestureDescription gestureDescription)
{
super.onCancelled(gestureDescription);
MyUtils.Log("onCancelled");
}
}, null);
MyUtils.Log("virtual_touch isDispatched : " + isDispatched);
}