Where in memory is the vtable stored?
Asked Answered
L

4

41

Where in memory is the vtable stored?

Lorrin answered 15/12, 2009 at 4:53 Comment(0)
C
58

Depends on compiler.

In VC++, the vtable pointer stored at the beginning of the object allocation, before any member data. (Provided your class has at least one virtual member function.)

There also may be multiple vtable pointers, if your class multiply-inherits from other classes with vtables.

The vtables themselves are statically allocated somewhere in your address space.

Then the object layout looks like (for an instance of C):

A's VTable ptr
A's member variables.
B's Vtable ptr
B's member variables.
C's member variables.

for the heirarchy

class A {
  virtual Ax() {}
  int a, b;
};
class B {
  virtual Bx() {}
  int c, d;
};
class C : public A, public B {
  int foo, bar;
};
Chinookan answered 15/12, 2009 at 4:55 Comment(2)
I think you're talking about vptr's, that is, pointers to vtables. Vtables themselves are generally stored in the static data segment, as they are class-specific (vs. object-specific).Ambiversion
The object layout is for an instance of C, right? (As opposed to an A, a B and a C)Whatsoever
A
16

Vtable? What vtable? The C++ standard doesn't mention a vtable. Each compiler can implement virtual functions any way it likes. And that includes placing the vtable anywhere it likes.

Appointee answered 15/12, 2009 at 12:50 Comment(2)
I believe that the vtable can be anywhere except at the starting address of the object. My understanding is that the address of the first element is also the starting address of the structure.Donaugh
No, that's not a requirement. It is the case for POD types, but POD types don't have a vtable, so it's a non-issue there. For non-POD types, there's no guarantee that the address of the structure is the same as the address of the first element.Appointee
B
2

The vptr commonly at the beginning of the object (Imperfect C++, Backyard Hotrodding C++) but that's not guaranteed in the standard. Using vptrs and vtables isn't guaranteed in the standard.

If you really need to know where it is, it's common to use something like COM, XPCOM, UNO, etc. that are implemented by essentially coming up with a set place where something like a vptr is located and set ways to use them.

Bottali answered 15/12, 2009 at 8:4 Comment(1)
CM and CORBA C++ bindings that I've used leave the placement of the vtable up to the C++ compiler.Athabaska
C
-2

Every instance that include virtual function has virtual function pointer which point to the virtual function table(vbtl), we only could locate the vtbl through the instance. or you can use the objdump to read the symbol of the ELF file, maybe you can find the answer. I hope The following example can hep you.

#include <iostream>
#include <stdio.h>
typedef void (*fun_pointer)(void);

using namespace std;
class Test
{
 public:
   Test()
    {
     cout<<"Test()."<<endl;
    }
   virtual void print()
    {
     cout<<"Test::Virtual void print()."<<endl;
    }
   virtual void print2()
    {
     cout<<"Test::virtual void print2()."<<endl;
    }
};

class TestDrived:public Test
{
 public:
  TestDrived()
    {
    cout<<"TestDrived()."<<endl;
    }
  virtual void print()
    {
    cout<<"TestDrived::virtual void print()."<<endl;
    }
  virtual void print2()
    {
    cout<<"TestDrived::virtual void print2()."<<endl;
    }
  void GetVtblAddress()
    {
        cout<<"vtbl address:"<<(int*)this<<endl;
    }
  void GetFirstVtblFunctionAddress()
    {
    cout<<"First vbtl function address:"<<(int*)*(int*)this+0 << endl;
    }
  void GetSecondVtblFunctionAddress()
    {
    cout<<"Second vbtl function address:"<<(int*)*(int*)this+1 << endl;
    }
  void CallFirstVtblFunction()
    {
    fun = (fun_pointer)* ( (int*) *(int*)this+0 );
    cout<<"CallFirstVbtlFunction:"<<endl;
    fun();
    }
  void CallSecondVtblFunction()
    {
    fun = (fun_pointer)* ( (int*) *(int*)this+1 );
    cout<<"CallSecondVbtlFunction:"<<endl;
    fun();
    }
private:
    fun_pointer fun;
};



int main()
{
 cout<<"sizeof(int):"<<sizeof(int)<<"sizeof(int*)"<<sizeof(int*)<<endl;
 fun_pointer fun = NULL;
 TestDrived a;
 a.GetVtblAddress();
 a.GetFirstVtblFunctionAddress();
 a.GetSecondVtblFunctionAddress();
 a.CallFirstVtblFunction();
 a.CallSecondVtblFunction();
 return 0;
}
Couloir answered 21/6, 2013 at 16:58 Comment(0)

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