For some reason, I found that my "OnCompletion" Event was always firing a fraction of second late when attempting to loop an 8-second OGG file. For anyone experiencing this type of delay, try the following.
It is possible to forcibly queue a "nextMediaPlayer" as recommend in previous solutions, by simply posting a delayed Runnable to a Handler for your MediaPlayers and avoiding looping in onCompletion Event altogether.
This performs flawlessly for me with my 160kbps 8-second OGG, min API 16.
Somewhere in your Activity/Service, create a HandlerThread & Handler...
private HandlerThread SongLooperThread = new HandlerThread("SongLooperThread");
private Handler SongLooperHandler;
public void startSongLooperThread(){
SongLooperThread.start();
Looper looper = SongLooperThread.getLooper();
SongLooperHandler = new Handler(looper){
@Override
public void handleMessage(Message msg){
//do whatever...
}
}
}
public void stopSongLooperThread(){
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN_MR2){
SongLooperThread.quit();
} else {
SongLooperThread.quitSafely();
}
}`
...start the Thread, declare and set up your MediaPlayers...
@Override
public void onCreate() {
// TODO Auto-generated method stub
super.onCreate();
startSongLooperThread();
activeSongResID = R.raw.some_loop;
activeMP = MediaPlayer.create(getApplicationContext(), activeSongResID);
activeSongMilliseconds = activeMP.getDuration();
queuedMP = MediaPlayer.create(getApplicationContext(),activeSongResID);
}
@Override
public void onDestroy() {
// TODO Auto-generated method stub
super.onDestroy();
stopSongLooperThread();
activeMP.release();
queuedMP.release();
activeMP = null;
queuedMP = null;
}
...create a Method for swapping your MediaPlayers...
private void swapActivePlayers(){
Log.v("SongLooperService","MediaPlayer swap started....");
queuedMP.start();
//Immediately get the Duration of the current track, then queue the next swap.
activeSongMilliseconds = queuedMP.getDuration();
SongLooperHandler.postDelayed(timedQueue,activeSongMilliseconds);
Log.v("SongLooperService","Next call queued...");
activeMP.release();
//Swap your active and queued MPs...
Log.v("SongLooperService","MediaPlayers swapping....");
MediaPlayer temp = activeMP;
activeMP = queuedMP;
queuedMP = temp;
//Prepare your now invalid queuedMP...
queuedMP = MediaPlayer.create(getApplicationContext(),activeSongResID);
Log.v("SongLooperService","MediaPlayer swapped.");
}
...create Runnables to post to your thread...
private Runnable startMP = new Runnable(){
public void run(){
activeMP.start();
SongLooperHandler.postDelayed(timedQueue,activeSongMilliseconds);
}
};
private Runnable timedQueue = new Runnable(){
public void run(){
swapActivePlayers();
}
};
In your Service's onStartCommand() or somewhere in your Activity, start the MediaPlayer...
...
SongLooperHandler.post(startMP);
...
android.media.AudioTrack
to feed the raw audio data to the hardware again and again – Hallah